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Ryan Fillingham

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A member registered Nov 28, 2021 · View creator page →

Creator of

Recent community posts

Thank you so much! It was definitely a labor of love getting all the mechanics, ship handling, and visual details polished for the jam. I really appreciate you taking the time to play and comment!

Thanks

Thank you! It was massively inspired by motherload, the classic flash game. If you've never played it, take a look, you'll love it!

Thanks for the review and for giving it a play! That red smear on the sand definitely doesn't pull any punches, it's a tough war out there! I was aiming for the emotional uplift to come from the relief of finally getting survivors back to Dover, but the road there is undeniably grim. Really appreciate the kind words on the sound effects, theme, and game loop!

Thanks for giving it a try and for the feedback! Glad the stat screen landed well. Appreciate you sharing the Historically Accurate Game Jam, it sounds right up my alley so I'll take a look and see about joining. I'll head over to check out your historical game now, too. Thanks again!

Cheers!

Thank you! I really appreciate the feedback. My goal was an uplifting theme about saving lives rather than fighting, but the actual gameplay is definitely a high stress test of skill with all the artillery and boat trips dodging mines!

Thank you very much for the kind feeback!

Thank you very for playing and the feedback !

Great little game, reminds me of a game my daughter plays on the Nintendo Switch called Go! Fish Go!

Hello Nemo,

Thank you for the feedback!I’ll fix and swap the A/D controls on the return trip right away. Great spot!

thank you for playing !

Great little game!

Thank you! Glad you liked the sound effects and the charge mechanic!

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Thank you! 😄 Glad the "CHARGE!" and sound effects stood out!

Thanks very much for the detailed feedback! I've just pushed an update with an improved HUD, clearer How to Play screen, damage effects, and more visual polish. Really appreciate you playing! 👍

Thank you very much for the feedback . small update just dropped

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Thank you very much for you feed, I have made the sandbag piles act like a trampoline now to cover more ground

Let me know what you think

Also using Phaser game engine

END EX V1.1 Update

Thanks to everyone who played END EX during the jam and took the time to leave feedback. 

This update includes many of your most requested improvements!

Visual Improvements

  • Bigger game window with improved scaling and fullscreen
  • Brighter visuals with a new brightness slider
  • Clearer HUD and easier-to-see pickups

Gameplay Improvements

  • Smoother lane changes with reduced camera shake
  • Fairer traffic spawning and improved early-game balance
  • Traffic can now crash, creating temporary traffic jams

Audio & Effects

  • Full sound pack with engine, horn, crashes and UI sounds
  • New smoke effects for lane changes, damage and wrecks

Quality of Life

  • Improved tutorial
  • Pause menu improvements
  • Bug fixes and general polish

Thanks again for all the feedback, it genuinely helped shape this update!

Thank you! Really appreciate you giving it a play!

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Haha, I know exactly the kind of game you mean! Thanks so much, and I'm glad you enjoyed it!

Thanks! Glad you enjoyed it, and thanks for playing!

Thanks for the feedback! I'll tone down the lane-change movement to make it much easier on the eyes

Thanks for playing! I'll be increasing the game size in a future update to make it easier to see.

Thank you for you service! Still serving in the British army myself, I really appreciate it, and thanks for giving it a go!

Thank you! I'm really glad the atmosphere and tutorial landed well. I'll definitely be brightening things up and adding keyboard controls in a future update. Thanks for the great feedback!

Thanks for the detailed feedback! I'll be improving the traffic spawning and camera movement, and I'll look at making the game scale better on desktop too. Appreciate you taking the time to play!

Thanks! Really appreciate that. I'll definitely be polishing and expanding it after the jam. Thanks for playing

Glad you're enjoying it! That's fair feedback.

Appreciate the feedback! The latest update (Phase 1) addresses the grid concern and adds a lot more variety:

> - **Grid size:** You can now choose 8×8, 10×10, 12×12, or 15×15 matches can be quick or epic.

> - **Terrain & maps:** Different terrain themes (woodland, desert, arctic) with randomly generated layouts. Forests absorb the first hit, water/mountains/villages block placement.

> - **Recon units:** Drone, UAV, and SAT satellite recon that reveal hidden terrain and enemy units plan your shots with intel.

> - **Hardcore mode:** Removes hit/miss markers true deduction like the original Battleship.

A carpet bomb charge-up is a cool idea might explore that for a future update. Thanks for playing!