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Ryan Fillingham

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A member registered Nov 28, 2021 · View creator page →

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END EX V1.1 Update

Thanks to everyone who played END EX during the jam and took the time to leave feedback. 

This update includes many of your most requested improvements!

Visual Improvements

  • Bigger game window with improved scaling and fullscreen
  • Brighter visuals with a new brightness slider
  • Clearer HUD and easier-to-see pickups

Gameplay Improvements

  • Smoother lane changes with reduced camera shake
  • Fairer traffic spawning and improved early-game balance
  • Traffic can now crash, creating temporary traffic jams

Audio & Effects

  • Full sound pack with engine, horn, crashes and UI sounds
  • New smoke effects for lane changes, damage and wrecks

Quality of Life

  • Improved tutorial
  • Pause menu improvements
  • Bug fixes and general polish

Thanks again for all the feedback, it genuinely helped shape this update!

Thank you! Really appreciate you giving it a play!

(1 edit)

Haha, I know exactly the kind of game you mean! Thanks so much, and I'm glad you enjoyed it!

Thanks! Glad you enjoyed it, and thanks for playing!

Thanks for the feedback! I'll tone down the lane-change movement to make it much easier on the eyes

Thanks for playing! I'll be increasing the game size in a future update to make it easier to see.

Thank you for you service! Still serving in the British army myself, I really appreciate it, and thanks for giving it a go!

Thank you! I'm really glad the atmosphere and tutorial landed well. I'll definitely be brightening things up and adding keyboard controls in a future update. Thanks for the great feedback!

Thanks for the detailed feedback! I'll be improving the traffic spawning and camera movement, and I'll look at making the game scale better on desktop too. Appreciate you taking the time to play!

Thanks! Really appreciate that. I'll definitely be polishing and expanding it after the jam. Thanks for playing

Glad you're enjoying it! That's fair feedback.

Appreciate the feedback! The latest update (Phase 1) addresses the grid concern and adds a lot more variety:

> - **Grid size:** You can now choose 8×8, 10×10, 12×12, or 15×15 matches can be quick or epic.

> - **Terrain & maps:** Different terrain themes (woodland, desert, arctic) with randomly generated layouts. Forests absorb the first hit, water/mountains/villages block placement.

> - **Recon units:** Drone, UAV, and SAT satellite recon that reveal hidden terrain and enemy units plan your shots with intel.

> - **Hardcore mode:** Removes hit/miss markers true deduction like the original Battleship.

A carpet bomb charge-up is a cool idea might explore that for a future update. Thanks for playing!