"The commander IS the order" is a beautiful piece of design. No selection box, no unit groups, your positioning IS the tactic. Advance to attack, retreat to bait, go around to flank. For a genre that normally demands ten keyboard shortcuts, reducing everything to where you're standing is a smart simplification rather than a dumb one, and it's the only RTS I've seen in this jam.
The title screen is also one of the most beautiful here. A cloaked viking chief seen from behind on a hilltop at sunset, torn banner beside him, the army's spears coming up out of the fog below. That looks like commercial box art.
And the presentation around it holds up: DEPLOY, MULTIPLAYER, WAR RECORDS, SETTINGS, QUIT, with "War Records" as the name for the scoreboard being exactly the right vocabulary. The muster screen lets you pick a commander with listed stat modifiers and a difficulty before marching out, and in-match you've got gold, timer, an Ours vs Enemy score, a circular minimap, a recruitment panel with unit cards, a tech button and an 8 step tutorial with a skip option. That's big-game structure.
The blocker: I COULDN'T MOVE THE COMMANDER. The tutorial says plainly "click on the battlefield, your army follows the commander". I clicked all over the field. I also clicked the commander himself first, which DID register (his HP appeared at the top), so clicks are definitely reaching the game, and then clicked a destination. He never moved, and the tutorial stayed frozen on step 1 of 8. With the commander stuck the timer barely advances either, so the whole game seems to be waiting on that tutorial step to unlock.
Three smaller things. The play area only occupies part of the top left of the window with a big brown band around it, and the UI panels sit over the field squeezing the useful space further. In the main menu, WAR RECORDS and SETTINGS overlap each other. And your itch description was pasted as raw Markdown, so it literally shows "# Hersir: Glory Chasers" and asterisks on screen. The text is good and deserves to be formatted, and that's a one minute fix.
Ambition and presentation to spare. If the move click works, this jumps straight onto the list of entries worth playing. Fully playable offline with web and downloadable builds is a strong end of life answer too.











