This was a beautiful and charming entry! For one the voice acting is very expressive, the movement is very dynamic and well animated, and the replication of real-life cooking in digital form is par excellence!
I love how this game feels like it's put together with scotch tape, crayons, and an assortment of magazines. Combined with the simple but oddly varied little gameplay elements made for a janky little cooking game that was a feast for the eyes.
I liked the free roam aspect of wandering for recipe ingredients and the process of going through dialogues, little miscellaneous interactions and the planting seeds (which were just pixels of the full items, brilliant example of work smarter not harder btw) were all really endearing and fun I thought.
The final section I thought felt a bit off in a different, but in a way I didn't mind too too much. The bullets being shot felt almost off rhythm for most of the section, until the boss spawns (great implementation of history btw) and then it becomes normal. I don't know if I would be impressed or a little confused if the inconsistent projectiles was intentional.
I am curious overall though, did this game build off the base of one of your existing horror games? I always find it interesting seeing devs reuse existing setups for wildly different purposes (myself included), so discovering the bear was originally a horrific monster would be a fun little detail lol.
This was an awesome entry, great work!