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(+2)

The way the game pauses when you click on a character made the levels take too long to finish. I'm ASSUMING that's not because one of the developers was slacking. It's impossible for me to confidently give you critique for this game because I don't know how many of the problems aren't an intended part of the game. Once I realized the people I was firing had a direct impact on the game itself, my complaints became irrelevant. Very creative game. I love it. 

Yeah being 1 minute each day and not being able to end it faster, probably the pause on dialogues is a bit too much. Noted! It's not a problem of the guys in game, this one is on us lol The bugs are more or less witten in their dialogue + their task in the Firing menus is a bit of an hint to what they might break. Thanks for playing anyway, very appreciated!

(+2)

I also really like the difficult choices after the obvious slackers were gone. Being forced to fire someone useful made the choice difficult, because it would make the following rounds more chaotic. I can see potential for more difficult modes, which maybe force you to fire more people per round, creating more chaos.
Maybe add a hiring system as well, with devs that offer new features! The boss wants you to hire one of his kids to join the project, but they all offer negative or bizarre features. The shareholders might drop some devs on you that give negative features, like microtransactions, for the sake of money. 

(+1)

Yeah we thought of also implementing hiring, but then we didn't have enough clarity with the characters to make it really understandable. Also, time was a bit tight and we weren't even able to add a couple of features that would make life easier inside the game so it was not really an option ahah but yeah if we were to expand it, it would really become a chaotic fun little game!