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(+2)

I also really like the difficult choices after the obvious slackers were gone. Being forced to fire someone useful made the choice difficult, because it would make the following rounds more chaotic. I can see potential for more difficult modes, which maybe force you to fire more people per round, creating more chaos.
Maybe add a hiring system as well, with devs that offer new features! The boss wants you to hire one of his kids to join the project, but they all offer negative or bizarre features. The shareholders might drop some devs on you that give negative features, like microtransactions, for the sake of money. 

(+1)

Yeah we thought of also implementing hiring, but then we didn't have enough clarity with the characters to make it really understandable. Also, time was a bit tight and we weren't even able to add a couple of features that would make life easier inside the game so it was not really an option ahah but yeah if we were to expand it, it would really become a chaotic fun little game!