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I liked the idea, but I dont think it fits well with a "fast pace" platformer. You want to go fast and not stop all the time. Also if you are in the middle of a jump and suddenly your left direction key breaks. Its just frustrating. I get it, its "out of control" but games are still supposed to be fun right?

The platforming was a little off too. When running and then jumping it would often not register. Platforming is really hard to get right though, so I get it.

I really liked the player animation though. So cute and squishy :D

I kinda intentionally made the platforming not as easy. Most games still allow you to jump even when your off the platform for a split second. 

(+1)

Right, but I dont think, that makes the game harder in the way you want. I think it just makes it frustrating. And sure some people like that, I mean look at the success of "Getting over it" but still. But to be honest I dont play terribly many platformers so maybe Im just out of the loop haha.