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(1 edit) (+2)

What a surprisingly touching game. The silence of the interrogation/conversation portions is what gets me. You folks have a knack for game feel, not in the sense of juice or impact, but in the sense of atmosphere and clarity. The heart beating after you say something? Just top-notch. I kept losing souls at first, but then I (think I) got the hang of the convincing. My main comment would be to improve the user interface. I have some ideas:

* Add arrows to the sides of the screen for the nearest off-screen person about to die.

* Make 'special' souls more distinct

* Use a different font. When you consider a full release, for example, basic fonts would drive people away. Have something more, corporeal, or death-like. Up to you, though!

Take these comments in good faith. I love your game and what you folks were able to do. Congratulations on submitting for the jam and I wish you all the best!

(+1)

Omg thank you so much for the kind words and detailed feedback! 

We are currently working on releasing another project as our first Steam game, but atm I'm very hyped about this, so who knows, maybe we will indeed develop it further afterwards. I would love to, and the scope seems manageable too...

To the specific points - arrows yessss, that'd be a great addition, especially if the level would get bigger. 

Special souls more distinct: we had planned individual sprites for each special person, but ran out of time unfortunately. Think we can also work on the background, so everything gets easier to distinct. 

Fonts, oh yes, so impactful, yet so difficult for me to select. 

Thank you again for the comment, made me really happy!