What a surprisingly touching game. The silence of the interrogation/conversation portions is what gets me. You folks have a knack for game feel, not in the sense of juice or impact, but in the sense of atmosphere and clarity. The heart beating after you say something? Just top-notch. I kept losing souls at first, but then I (think I) got the hang of the convincing. My main comment would be to improve the user interface. I have some ideas:
* Add arrows to the sides of the screen for the nearest off-screen person about to die.
* Make 'special' souls more distinct
* Use a different font. When you consider a full release, for example, basic fonts would drive people away. Have something more, corporeal, or death-like. Up to you, though!
Take these comments in good faith. I love your game and what you folks were able to do. Congratulations on submitting for the jam and I wish you all the best!