Thanks! C:U was def an inspiration for the health system- I really appreciate just how dreadful not knowing the extent of your injuries can make things feel. The combat is certainly stacked far too much against the player in the jam version for sure, jumping the player with a full raid mid-day was definitely a decision that was made... The post-jam version will have a much more reasonable failure spectrum in that regard, giving you more options to handle fights and a smoother curve into learning to deal with them.
And thank you for playing the game on stream! Despite the game kicking you to the curb it was really fun to watch you play.