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(3 edits) (+2)

The use of the theme here felt a little weak, but aside from that I really liked it. The narrative context given by the intro cutscene made the game feel more rewarding to play, even if it was just a vibes thing. The music is catchy, especially the jingles after failing or not failing a task. The artstyle was charming, and the occasional use of realistic looking objects was funny. Overall, everything felt really cohesive.

I did have some issues though:

  • It's not always immediately clear how to perform certain tasks, especially some of the ones in the second stage. 
  • Not sure if it's a skill issue, but the overheating task seems impossible to do.
  • I think there might be a bug in the lens taping task? It always seems to say "task accomplished unsuccessfully" whether I tape the lens or not.

Regardless, this game was very cool. Good job.

(+1)

thank you so much!

about the issues you had, 1. this is true haha it all seemed obvious to us but after seeing other people play it i completely understand not getting some of em on the first try, we should've asked someone to do a quick playtest to make sure. 2. i think the problem might be that youre trying to heat it up using the up and down arrow keys, when it only works with the right and left ones, we shouldve made the controls icon only right and left instead of all 4 directions to avoid confusion. 3. ur totally right again lol i completely missed that, will be fixed in postjam version, thanks for letting me know

(+1)

Thanks for the feedback! Addressing the specific points: about the first one, could you specify which games specifically you found unintuitive? It’s true we didn’t do much external playtesting, so as devs we just knew how each game worked and it would be useful to know what it feels like for someone playing for the first time. Overheating is meant to just be press right arrow on each knob (left arrow works but it’s useless). Lens taping has the bug you mentioned, we were just a little short on time to get that fixed

(+2)

For the games I had trouble understanding at first:

  • It took me a good moment to realize what you're supposed to do for the for the lens taping minigame, although part of that confusion was just the bug giving me mixed signals on whether I did what I had to or not.
  • It took me a couple of tries to realize that in the pizza cutting minigame your cuts have to start from outside the pizza. I kept starting my cuts from inside it, and was initially confused as to why it wasn't doing anything.
  • I was at first thinking that the price lowering minigame required me to hold down the mouse button and drag over the prices, rather than just clicking the price tags.

Also, the time limit indicator at the bottom of the screen made things a bit confusing for me visually because it almost looks like it's an interactable part of the minigames. The second stage's indicator in particular felt pretty distracting. The annoy the customer minigame also has one of the dialogue options partially covered up by the indicator, although this doesn't impede winning much particularly. 

For overheating, I only just now realized that I was supposed to hold the right arrow rather than do individual presses. Might be bad for that one.