I enjoyed this; I often make rhythm/music-heavy games, so I always enjoy seeing others' takes. I do feel like the amount audiovisual delay coupled with tight timing made this a bit too hard to fully find myself in a flow when played as intended. However, once I was able to get a good sense of the BPM of each level, I would just close my eyes and take my headphones off and typically clear the level on the first try. I know first hand that this is not on you and its a limitation of the engine + web export, unfortunately it's always a bit of an annoyance to deal with. Solid entry and use of the theme.
Viewing post in Cadence jam comments
You are spot on on the delay/latency issue, which I only realized too late to solve properly. It seems to vary a lot depending on the player's setup and unfortunately, the game runs really well for me, even on the web version. Lesson learned for the next game. Thank you so much for your feedback and for playing my game. I'm glad you still enjoyed it!