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Art was cool, and the second phase of the boss was expected, but I lost on my playthrough. Getting weaker overtime is interesting, but enemies never threatened me so I gave away all my healing abilities. I also didn't really look at what the attacks did, I just clicked the one that did the most damage and it mostly did the trick. Some of the numbers were absurdly high. Solid job, had a fun time. 

Tweaking the numbers on 20 different skills and monsters was quite complicated. Looking back we should have gone with less numbers to balance. That is why the numbers feel a bit off here and there. We went through multiple iterations of "battles are too long" to "things die with one-shot" until we landed in the current version. Numbers look off, but the length of the battles landed where we wanted.
Your remarks are spot on though, there is a lot to polish still. Thanks for playing our game! :)