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Syliris

35
Posts
7
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4
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A member registered Jun 07, 2020 · View creator page →

Creator of

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Great job, really simple but intuitive. I loved the mechanic of getting max time and when restarting you keep the max time to try again. I also liked how each section had its own vibe and small mechanic, keeping the journey down fresh. The music got a little repetitive, but was overall serviceable. 

Amazing work! The art was amazing and unsettling, I loved the unique designs of the monsters. Each had a personality that really came out. The writing for determining the count was well done, but some of the responses felt a little on the nose and formulaic after the first few days. It is also technically very well done with the monsterpedia and note taking, great job. 

Cute game, really loved the pixel art and the character portraits. A simplistic game, but not unwelcome. 

This was awesome. I loved the challenge of holding your breath versus trying to find out more. I was expecting to figure out a way to fix everything, but having to come to terms with it instead is deeply more interesting. The audio design is uncomfortable in the best way possible. I would have liked to have had a little more agency before things reached the end, but it will always have been for naught. Great narrative game, a unique experience for jams. 

Cool game! Mechanics wise it works really well and is smooth to play. The UI was most intuitive and I enjoyed all the little details like the way colors worked. The biggest thing this needed was more oomph behind moving things around and zeroing out numbers. The entire bottom lighting up red was a good start, but sound effects, moving parts with principles of animation would have done wonders. Great job. 

Great concept, I really enjoyed figuring out what I needed the older generations to do to help the younger ones, even though they could make it to the end very easily. The movement was ok, but losing all momentum while in the air while not holding a/d was jarring, and the rope was really frustrating to interact with. The audio on a victory was also pretty obnoxious with the slide whistle. Still had a good time and everything else was solid outside of those thing. 

Cute story, dialogue was a little on the nose, but you did a great job at sequencing everything together!

This was sick, the music was easily my favorite part along with the slick visuals and designs. For gameplay, it was hard to get into a rhythm because it felt like the game kept ending before I had a chance to do things. There was also some finicky camera moments on the bottom part of the area where I couldn't see anything. It was super stylish and when it was hitting, it hit. 

Thanks so much for the feedback! A few of your critiques we wanted to do but ran out of time, but everything else we agree with. So glad you had fun playing, thank you for the kind words!

Solid loop, but it did lack variety outside of a bunch more ghosts spawning. Movement felt great until I got stuck on unclear boundries for the trees. The automatic actions were nice and generous, so a fun time. 

I like the idea, but it is very unpolished and the blur made it unpleasant to look at for long periods of time. The mini games of tightening screws was hard to master and the panel placing was really mundane in comparison. I loved the timer getting quicker based on how badly the sub was damaged, and I enjoyed the humor, even if the text in the opening flew by.

Super impressive scope! I couldn't get all the humans out, sadly. Super tricky controls, it took about 2 days in game to get used to them. Clicking on a person, having the info menu pop out, then having to close it so I can get them to do something was tedious. Still, amazing job. 

Fun game, but man what a difficulty curve! I got baited twice by failing to pay and then getting locked in! It was really brutal with no room for error if the spawns weren't that good, but getting out in time was really satisfying. Great job. 

Lots of juice! I got to win as the outlaw, but did so accidentally just shooting and running along the edges of the map. On one run I couldn't shoot my gun anymore and was swarmed constantly, basically soft locking me. I think the slow down after choosing my power up should be quicker for the round changes. Solid job. 

Thank you for playing and the kind words!

Love the twist on the theme! The countdown seemed like a replacement of the health without an actual time element since it was an auto scroller, so it was a bit confusing in the beginning. Love the simple controls, the art style of super clean, fun time. 

Get his ass! Great job! Thanks for playing

This game felt like a shit post in the best way possible, loved the vine boom with the evil wizard dropped the bomb. My finger definitely got a workout. Having the auto clicker on the button that reduced the time was brutal! And I loved the moon being blown up as well. 

Thanks for the kind words! And thanks for playing

Amazing game! Got a little soft locked in one of the mini games being unable to exit it, but I loved the progression from floor to floor leading to the top floor finale which was a wonderful surprise. Fantastic work for 4 days!

I love these types of puzzle games, but most of the time I was able to spam and not put too much thought into the levels. I liked the changing positions of the slicers, and the dough theme was fun and well executed. 

Art was cool, and the second phase of the boss was expected, but I lost on my playthrough. Getting weaker overtime is interesting, but enemies never threatened me so I gave away all my healing abilities. I also didn't really look at what the attacks did, I just clicked the one that did the most damage and it mostly did the trick. Some of the numbers were absurdly high. Solid job, had a fun time. 

Great puzzles, really got me thinking about gears for sure. Loved the different heart shapes and the stories that came with them, but I would have liked to see those narratives tie into the gameplay more. There were some tough puzzles and easy puzzles, but I never got too frustrated to quit. I didn't really see the countdown theme really applied though. Music was solid and the art was fantastic.

Super cool game! A bit finicky at times, but I was smiling the entire time. The audio design was fantastic and the voice over was so good. I never really found myself paying attention to the countdown and it didn't impact gameplay too much I found. I got a solid $709 at the end of the night!

Fun game, visually distinct and playful, all the weapons have different personalities except when it comes to gameplay. Being forced to run toward enemies with certain weapons stripped the control from me at times I didn't want control taken away because of the changing landscape. The game was also very laggy as more and more enemies appeared, making it hard to play. I like how the roguelike is done with upgrades by standing near the statues, and some of the upgrades were fun to get like throwing 3 spears and running faster weaponless, love upgrades like that over simply buffing stats, which can be necessary. 

Thanks so much for playing and for such kind words!

Cool game, loved the idea of launching sheep out of a cannon to keep someone asleep. Wasn't really sure what I should be doing though besides keeping the guy asleep, I wasn't really building up to anything, just avoiding. Gameplay was solid and I just about died seeing the "ancient sheep".

Really creative! Love the UI being in a computer and the gameplay was quick and snappy. Was a bit frustrating how quickly everything devolved and it got repetitive hitting the same bugs over and over, barely getting to the first boss despite a couple of run throughs. 

Really unique concept! The metronome was really solid and I caught on quickly. Visually the effects were great, but everything else was fairly simple. 

Had a lot of fun playing! Loved the piercing bullets, they felt so nice to pick up. Music was stellar and the art style was cute and coherent. Running into objects like the robots or terrain was really sluggish and a little frustrating. And getting swarmed at the end with little to no build up sucked because I was starting to get some cool upgrades! I think the gimmick of 100 bullets was pulled off well, great job.

Thanks for taking the time to play and give us feedback! We'll be playtesting all day today and making changes.

Your texturing is so good, and the button eye and the shapes and details are incredible!

Thank you so much! You're too kind!

Thanks!