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rchiossi

36
Posts
A member registered Mar 03, 2017 · View creator page →

Creator of

Recent community posts

The idea is pretty interesting, but the countdown timer to retry is too long. I had more downtime than playtime during my run. Other than that, really cool game, well done!

Very addictive and with amazing visuals. Great Game!

Your ability of adding puns to your game is unmatched! :D

Great fun this one! (and thank you for adding checkpoints!)

The art looks very cool! Super polished. I had a hard time with the Defend, I wish I could just press the direction after selecting the "Defend" rather than having to find the right direction in the menu. Other than that, really well done!

The art of this game is truly beautiful, It really fits well with the game!

A few toughs:
- The tutorial was too much for me. After the first few, I was just thinking "Just let me play the game". If you have too many mechanics it would be nice to let the player play for a bit before the next set of tutorial messages.

- The tutorial mentioned you could discard cards, but I couldn't figure out how to do it.

- It took me a while to figure out how to play the cards. The very few you would just click to play, so I was sure the attack cards were bugged since I clicked then and nothing happened. It took me a while to realize you had to click to target.

Good job on the game!

I have no idea what anything does, it pressed every button randomly and sent everyone to Mars. I'm very proud of myself! XD
Great game, super fun and polished.

Fun physics on this one! The countdown however feels a bit out of place. I often ended a level before the clock ended and had to keep clicking a circle without moving and right clicking just to proceed. It would be nice to have control over the freeze time or have the level end once the boxes can no longer move. In any case, good job on the game!

What a fun game! I got the first key but then got stunlocked between two number 8 keys and the game crashed. I was surprised at how fast the unit types became second nature and I was blasting through combat. Very well implemented! The puzzle on the second floor felt a bit too hard given you cannot see what is coming on your next step, it would be nice to have some leeway on how much ahead you can play. Great job on your game!

Great game! It is super fun to see your army swarming the enemy! One small improvement would be to add a command to send all your units to a location, rather than just one type. In any case, great game!

A lot of potential in this one. Is there more than one level? When I hit the checkpoint on the fist level I'm always sent back to the menu. A small feedback, the dash is very awkward to press if you are using WASD for movement since you need to press D and E at the same time. 

Such a creative game! That ending caught me off guard! Well done. I'm not sure if it is the browser version, but inputs seems to not always register for me. Turning on the lamp on the first scene takes multiple tries until it registers. Same for unfolding the bus ticket.

Thanks for playing. I'm glad you liked the surprise second phase, it was fun working on it! ;)

Thanks for giving our game a try! We had a lot of fun coming up with the events descriptions! XD

The overwhelming start is a bit of a pitfall with the concept of starting at your strongest and getting weaker over time. We put some time trying to minimize the cognitive load, e.g. only giving 3 options in the curse screen (used to be your entire skill pool) and highlighting the skills that take effect in the current turn, but we agree it is still a bit too much to get started. Thanks for playing and for the feedback! :)

Thanks for playing our game. We didn't start it with the intention to continue and we learned a lot during the jam about things that we would have to change if we were to expand it, e.g. have multiple enemies at the same time, have skill that do damage and heal in one go, none of which is possible with the current implementation. It is good to know the idea has potential! :)

What a great little game! It took me a second, but once the mechanics click it is super fun. Well done!

T-60 seconds! Great game. It took me forever to figure out you can actually use the numbers on your keyboard as well. Very nice artwork and overall production. Good Job! :)

Thanks for giving it try! ;)

To be honest balancing it was a huge ordeal. We had too many abilities. At some point we thought it was well balanced but nobody playtesting our game could finish it besides the devs. I'm glad to hear we landed on a good place in the final version. Thanks for playing our game!

I'm impressed at how many counts and downs you can fit in a sentence! ;)
Thanks for giving it a try! 

Ah, I see! I completely missed that mechanic. I'll give it another try! 

Those puzzles definitely make the gears in my head spin. I couldn't figure out what's the objective of level 4. Other than that, great game.

Beautiful game, super atmospheric! I might be too bad a puzzle, but I could not figure out how to get past the third puzzle after a good 5 to 10 mins trying.

The game has an addictive loop, we some more polish i could put some hours on it. However, the pickups with the alternating buff seem impossible to pick up with the bonus time, however if you ignore then and go only for the +5 bonus, you run out of time shortly. That aside, cool little game!

Very cool puzzle game. I'd make the transition between timelines a bit faster as I often saw myself stuck inside walls on objects and switching not because of the puzzle, but because I was one square too far. That aside, well done!

I'm not really sure what I'm supposed to do.

Looks promising, it is unfortunate that you were not able to finish.

I'm not sure if there is something to do besides walking around.

The mom at the end is so real! Scary! XD

Fun game, well done! (that keybinding scheme is a thing of nightmares though!) ;-)  

I'm not sure why, but now feel the urge of stacking dice! :D 

OOps! We had an issue where it was possible to softlock yourself, that should be fixed in the current version! Thanks for testing our game! :)

Fun idea, it gave me a good laugh! XD
A bit of feedback, the controls feels a bit unresponsive, it seems the spacebar don't always register.

I really like the game, the movement feels pretty good and the sun mechanic is very intuitive to follow! One small caveat is that mouse sensitivity does not save across runs. Other than that, awesome game!

Beautiful Game! Well done!

I'll need a new mouse after playing for a few rounds! Super fun!