The idea is pretty interesting, but the countdown timer to retry is too long. I had more downtime than playtime during my run. Other than that, really cool game, well done!
rchiossi
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The art of this game is truly beautiful, It really fits well with the game!
A few toughs:
- The tutorial was too much for me. After the first few, I was just thinking "Just let me play the game". If you have too many mechanics it would be nice to let the player play for a bit before the next set of tutorial messages.
- The tutorial mentioned you could discard cards, but I couldn't figure out how to do it.
- It took me a while to figure out how to play the cards. The very few you would just click to play, so I was sure the attack cards were bugged since I clicked then and nothing happened. It took me a while to realize you had to click to target.
Good job on the game!
Fun physics on this one! The countdown however feels a bit out of place. I often ended a level before the clock ended and had to keep clicking a circle without moving and right clicking just to proceed. It would be nice to have control over the freeze time or have the level end once the boxes can no longer move. In any case, good job on the game!
What a fun game! I got the first key but then got stunlocked between two number 8 keys and the game crashed. I was surprised at how fast the unit types became second nature and I was blasting through combat. Very well implemented! The puzzle on the second floor felt a bit too hard given you cannot see what is coming on your next step, it would be nice to have some leeway on how much ahead you can play. Great job on your game!
The overwhelming start is a bit of a pitfall with the concept of starting at your strongest and getting weaker over time. We put some time trying to minimize the cognitive load, e.g. only giving 3 options in the curse screen (used to be your entire skill pool) and highlighting the skills that take effect in the current turn, but we agree it is still a bit too much to get started. Thanks for playing and for the feedback! :)
Thanks for playing our game. We didn't start it with the intention to continue and we learned a lot during the jam about things that we would have to change if we were to expand it, e.g. have multiple enemies at the same time, have skill that do damage and heal in one go, none of which is possible with the current implementation. It is good to know the idea has potential! :)
