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(+1)

Love this! Really charming game. Played through 6 launches and had a great time making my ship. The color-coding of the thrusters with key symbols was really intuitive, I knew how to play the game even though I didn't read any instructions out of impatience lol.

Small pieces of feedback:

1. Fuel was really disproportionately common compared to all other tile types for me on this run. Having only an A and a D thruster meant I had to crab-walk around space as I could only have 2 directions of thrust, never 3. Probably just unlucky RNG though.

2. I'd love to be able to damage the glorpos with my thrusters in a pinch, if I haven't found a blaster. I got the fire sprite to overlap them a few times by accident and realized it'd have made me very delighted if that incinerated them.

Thanks so much for the feedback!

We actually only planned for the first(and only) ring to only have three fuel pickups, but then after play testing we realized that was too punishing for a game jam, especially since you didn't have much room to mess around with designs. So then we added like a bunch everywhere lol.

Also, one control we failed to mention in the game itself is that could can rotate thrusters before you place them with right click! Not sure if you knew.

That thruster damage thing is actually SUCH a good idea, honestly it wouldn't have been too bad to implement either I wish we thought of it!