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jareta

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A member registered Jun 10, 2020 · View creator page →

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Very cool suggestion, I'll have to tinker with that :)

Love this! Really charming game. Played through 6 launches and had a great time making my ship. The color-coding of the thrusters with key symbols was really intuitive, I knew how to play the game even though I didn't read any instructions out of impatience lol.

Small pieces of feedback:

1. Fuel was really disproportionately common compared to all other tile types for me on this run. Having only an A and a D thruster meant I had to crab-walk around space as I could only have 2 directions of thrust, never 3. Probably just unlucky RNG though.

2. I'd love to be able to damage the glorpos with my thrusters in a pinch, if I haven't found a blaster. I got the fire sprite to overlap them a few times by accident and realized it'd have made me very delighted if that incinerated them.

I really like the integrated tutorial! Good job explaining how to play the game by slowly introducing mechanics rather than overwhelming the player :)

I focused on trying to make this prototype test whether or not the "cards do different things on different counts" mechanic was actually fun, so I'd be very curious to hear candid feedback on the core deckbattler mechanic  :)

This is my first game jam and first published game! Had a blast making this one.

thanks duckman. I like motherlode and this has the nostalgia flowing