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(+2)

Glad ya liked it, yours was adorable too :3

Yeah when I came with my idea I didn't quite know why it popped in my mind and I definitely didn't expect someone else to do smth so similar lol

Yee I added more puzzle mechanics cuz I was finding the default mechanic by itself kinda hard to work with 😅 the crates gave a reason not to jump, and the levers have a reason *to* jump other than just going places

Ahh I considered adding R as an instakill button but I figured just jumping till you died was intuitive enough, didn't consider the impracticality of it

Whaa I thought I made it so you couldn't die after triggering a flag, were you playing build 4? A toggleable boolean to make it so the player can't jump would be smart though 

And ty! ^^ Are most ppl not a solo dev here tho? I got a lot of group submissions for games on steam but I figured it was just cuz groups were more likely to go to strangers or something


P.S. the birds (barry?) little silly hops when they don't have a box is peak lol, just felt like mentioning that :p

(+1)

yeah, I was just commending you for bein a solo dev bc you added so much content, all by yourself. Also, glad you liked barry's jump haha, in the initial prototype he actually had no jump at all, but I quickly found that players found it super frustrating to hit space and have nothing happen when they weren't connected to any blocks.

I mean now that you mention it I suppose I did..18 levels and 4 secret rooms I suppose is a bit.. idk I'm just happy I finally managed to finish out my scope for a jam lol, last jam I was in I didn't even really get what I wanted to get done for my vertical slice lol😅

lol I can see that being frustrating, well the solution was very fun and gave some nice character, second thing I noticed about the game other than the super adorable birb and cute art style :3 (and the slight screenshake is just a cherry on top lol)