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(+2)

Very neat game, it was very interesting to have to start thinking about time as more important than health in a lot of scenarios. Without damage numbers on the cards I found it quite tricky to do a cost/benefit for some of the attacking cards (although maybe that is intended, I could see that being a satisfying thing to master in a game like this). Very very stylish as well, amazing job on the art & music

(1 edit)

Thanks for your feedback! the value of the card is displayed on top of it with its name (i.g 15 damage).. Glad you liked the art and music

(+1)

Ohhhh that makes sense! I do think using that same number both for damage/healing values is a little confusing, but I definitely should've noticed that, oops.