Took me a bit to get the name, lol. Good stuff. I played in a brightly lit area which unfortunately made the dark levels almost impossible to see. I appreciate the feeling, like in the barrels level, where you get to the end and realize you needed to save one more bound. That's definitely a more compelling challenge to me than navigating the dark level. Although bouncing between the mushrooms was very fun.
gorgonG
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Really fun, and a solid challenge! The core mechanic was simple but had some nice surprises. To nitpick, I think there might be a slight issue with update order; it seems like the enemy interaction changes based on which direction you're moving. It makes it slightly more confusing than it needs to be. But that's basically my only issue!
Very neat game, it was very interesting to have to start thinking about time as more important than health in a lot of scenarios. Without damage numbers on the cards I found it quite tricky to do a cost/benefit for some of the attacking cards (although maybe that is intended, I could see that being a satisfying thing to master in a game like this). Very very stylish as well, amazing job on the art & music
Very fun! I thought the sound feedback on the shot was well done, which was super important because you might have to shoot things you can't see. (I wonder how it plays without the sounds on, though). I was very surprised how long I was able to keep going with all the prizes on screen, which was cool. The prizes are definitely a very memorable addition, very clever!




