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(+1)

Making a 3D rythm combat game for a jam is quite... ambitious. And yet you did it! And with no more than 3 boss fight. The art is very cute, the music beautiful and the combat, even if a bit rough, works really well.

With a bit more love and feedbacks, I can easily see this become a full beat'em all or boss fight game.

Small note: For rhythm game, I recommendend giving an executable file. WebGL builds can easily cause desynchronization issues between the music and the inputs. 

(2 edits)

Hi, thank you for the review! And also thank you for the practical advice - we've had pretty good luck with synchronization but I agree, we're planning on having a downloadable .exe in our post-jam, difficulty-adjusted launch. :) Thanks again for playing! EDIT: Just tried your game too, love your different take on the rhythm countdown and the polish on yours is really nice. :)