I didn't expect that kind of game in the jam but it was quite interesting to follow along. There is a lot of work on the writing part, congrats.
Ipsio
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It took me some time to understand what was really happening here but after re-reading the description it became clearer. The game is a bit demanding for me and the countdown are very short.
But I really enjoyed the concept and guessing right is quite satisfying. The pixel art is also gorgeous,, I love your style. Good job!
Well, I did very bad but enjoyed every seconds of it, the artstyle is very good and the dubbed narrative amazing.
However, the timer goes against the appreciation I could have of the game. To hear everyone, you have to skip the dialogue very quickly while I would have loved to hear every dialogue properly. Maybe this could be refine to let us appreciate the narration a bit more.
Anyway, that's an amazing work there!
Making a 3D rythm combat game for a jam is quite... ambitious. And yet you did it! And with no more than 3 boss fight. The art is very cute, the music beautiful and the combat, even if a bit rough, works really well.
With a bit more love and feedbacks, I can easily see this become a full beat'em all or boss fight game.
Small note: For rhythm game, I recommendend giving an executable file. WebGL builds can easily cause desynchronization issues between the music and the inputs.
The artstyle and ambiance of the game are really good. I really loved the diegetic countdown with the hand.
But the game is quite hard, I keep getting stucked in invisible colliders and cannot jump which degrade the "fast pace" experience. Also, the gun feel very slow, would love to see a version of the game with a more polished control.
The mechanic is really interesting and really simple to understand.
I can totally think about a full game designed around that idea.
However, we're seeing a lot the same level design elements which becomes very easy to pass. I know that time is not our friend during a jam but I would have loved to see more features with that concept.
At first I though the idea was quite simple. But I wasn't expecting a game like that in a bullet hell setup. The whole mechanic is circling around the risk/reward concept. I really tried my best to avoid all the bullets until it was too hard so I had to use my attack. The game is short but there is a good variety in the different levels which is perfect for a jam game.
There is a nice potential with the variety of bombs and the level design looks quite polished.
However the controls are not quite there, it's really difficult to throw the bombs in the right direction with the right force. With a bit more work on that part, you could totally expand the idea to a full game!
Nice concept, I really dig this concept of "loosing" your perception. I also really liked manipulating the lever "physically" but it's a bit hard to handle, it had a lot of delay when you want to stop properly.
It's a bit hard currently and it's quite punishing to restart everything when loosing but I enjoyed it nonetheless. This is the kind of concept we want to see in a jam!
The theme is interesting, we could go very far with that idea of "clearing the room/life of someone".
The tutorial is not very easy though, it took me 3 or 4 attempts before being able to actually do what the game asked me to but the forgiveness is enjoyable.
The controls could be improved a bit to know where we are placing the items but, again, the game is very forgiving.
Nice job!

