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Ipsio

30
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2
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A member registered Jun 06, 2020 · View creator page →

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I didn't expect that kind of game in the jam but it was quite interesting to follow along. There is a lot of work on the writing part, congrats.

Who would have thought that playing a vacuum was so much fun. Everything is very polished, the art is very nice, the UI is amazing with lots of little details, the ambiance is thrilling. I enjoyed it a lot, would love to play a full game with that setup.

The art style is awesome with good cosy vibes. Love the theme too!

I'm terrible at this game but it was a lot of fun, loved the concept and the chaotic physics. A bit of sound while throwing objects (or count?) around would add a lot!

The beginning felt a bit slow but after a few upgrades this becomes very juicy. The game become stupidely fun when you have all the upgrades. The game feel polished and have great art. This was nice.

It took me some time to understand what was really happening here but after re-reading the description it became clearer. The game is a bit demanding for me and the countdown are very short.

But I really enjoyed the concept and guessing right is quite satisfying. The pixel art is also gorgeous,, I love your style. Good job!

One of the most clever take on the jam theme so far! This is really smart and enjoyable, the art is simple but very clean. That's a nice one.

Well, I did very bad but enjoyed every seconds of it, the artstyle is very good and the dubbed narrative amazing.

However, the timer goes against the appreciation I could have of the game. To hear everyone, you have to skip the dialogue very quickly while I would have loved to hear every dialogue properly. Maybe this could be refine to let us appreciate the narration a bit more.

Anyway, that's an amazing work there!

This was really... enjoyable? I don't know what to think ahah, this is simple yet polished and I almost wished that the game never ends. I reached 29437 points! Good job, this was a good absurd parenthesis between all the games from the jam.

Oooh, that's a clever concept. Loved how the risk/reward mechanic work, you really get to manage your time properly, it's not too easy nor too hard. I really enjoyed it, good job! 

Making a 3D rythm combat game for a jam is quite... ambitious. And yet you did it! And with no more than 3 boss fight. The art is very cute, the music beautiful and the combat, even if a bit rough, works really well.

With a bit more love and feedbacks, I can easily see this become a full beat'em all or boss fight game.

Small note: For rhythm game, I recommendend giving an executable file. WebGL builds can easily cause desynchronization issues between the music and the inputs. 

The ambiance and art are cool and the idea is very unique. Like the other comments, a bit of sound, like a background ambient and a bit of sounds would add a lot.

Small note: for some reason the mouse sensitivity is very low which make the camera really hard to orientate.

The artstyle and ambiance of the game are really good. I really loved the diegetic countdown with the hand.

But the game is quite hard, I keep getting stucked in invisible colliders and cannot jump which degrade the "fast pace" experience. Also, the gun feel very slow, would love to see a version of the game with a more polished control.

What the heck, how did you manage to make a full game in a time of a jam?! There is an amazing work here, everything is nice, good and polished. The game design, the audio, the art, the game feel. Every single person in the team did an amazing job. Bravo!

Interesting artstyle and narrative. The game is quite hard but I found myself restarting a lot until I know the maze by heart. 

Small note: I had a few bugs where my player stay stuck while I'm trying to interact with objects.

The mechanic is really interesting and really simple to understand.
 I can totally think about a full game designed around that idea.

However, we're seeing a lot the same level design elements which becomes very easy to pass. I know that time is not our friend during a jam but I would have loved to see more features with that concept.

At first I though the idea was quite simple. But I wasn't expecting a game like that in a bullet hell setup. The whole mechanic is circling around the risk/reward concept. I really tried my best to avoid all the bullets until it was too hard so I had to use my attack. The game is short but there is a good variety in the different levels which is perfect for a jam game.

There is a nice potential with the variety of bombs and the level design looks quite polished.
However the controls are not quite there, it's really difficult to throw the bombs in the right direction with the right force. With a bit more work on that part, you could totally expand the idea to a full game!

Damn it, I wasn't expecting that, what a funny game, the mini-games are simple yet polished, everything is working properly and there are rogue-like mechanics! It gave me strong Warioware vibes. Congrats, this is an awesome work.

Nice concept, I really dig this concept of "loosing" your perception. I also really liked manipulating the lever "physically" but it's a bit hard to handle, it had a lot of delay when you want to stop properly.

It's a bit hard currently and it's quite punishing to restart everything when loosing but I enjoyed it nonetheless. This is the kind of concept we want to see in a jam!

Quite cool, the game is labeled as "turn-based strategy" but it really felt more like a clever and mesmerizing puzzle game to me. Each turn count and you really have to think ahead before running in the level. Lot of content for a jam game as well. Good job!

This is a fantastic game, the concept is very strong and doesn't feel like a constraint. The art style is very unique and the ambiance is top notch. One of my favorite pick from the jam so far. Congrats!

Nice, the alternance of being strong/weak work quite well. I would have loved seeing those puppies flee when I get into vampire form. Good job, got to 44.000 points.

It gave me vvvvvv vibes, the artstyle is very cute. You could expand the idea but you need to be more forgiving toward the player, this is very difficult right now.

The art is gorgeous and the theme is really funny. However, I think you have memory leaks with the WebGL builds, the game become unplayable after a few minutes.

Nice card game for the time of a jam! A bit too hard for me  but you have lot of good stuff here. The art and the music are really good. Great job!

Really liked the artstyle of the game. There is an interesting idea to have an idle game mixed with some exploration. However, it takes a looooot of time to just wait while doing nothing. You could speed up everything if you want to ensure that everyone see what the game has to offer.

Good idea, I really liked this idea of placing and managing portals in a platformer setting.

However, the controls and level design are way to difficult to handle. I didn't managed to go very far and had to rely on the video to really know what the full game looks like.

The theme is interesting, we could go very far with that idea of "clearing the room/life of someone".
The tutorial is not very easy though, it took me 3 or 4 attempts before being able to actually do what the game asked me to but the forgiveness is enjoyable.
The controls could be improved a bit to know where we are placing the items but, again, the game is very forgiving.
Nice job!

At first, I had trouble understanding what was the strategy of the game. But after a full run, it becomes very clear.
This is a very creative way to think about base building game. Well done!