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Man that last jump is brutal. Enjoyed the concept, the controls were a little annoying but i guess that was the point!

I think if left and right movement was controllable for the duration before the cooldown kicked in and if the jump had variable height from holding or not, it would have made it so that there was stress before your control ran out rather than it being a bit more single action (if that makes sense)

Overall was fun though and well rounded for a jam. Great job!

(+1)

Funnily enough the stop was introduced because I thought that wobbling back and forth would be annoying, so noted about that! You're right about variable jump height though, once the time passed I did admittedly think man, why did I not have that in