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MCDMars

23
Posts
A member registered Jul 25, 2024 · View creator page →

Creator of

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Thanks for playing, and to even be tangentially related to Celeste is high praise, ty!

Thanks for playing, exactly the feeling i was going for

Very cool concept. As with comments below, I do think sometimes it feels like you just didn't get the parts to get moving properly, but I love the tricky towers feel to the whole thing

Funnily enough the stop was introduced because I thought that wobbling back and forth would be annoying, so noted about that! You're right about variable jump height though, once the time passed I did admittedly think man, why did I not have that in

Finished in 10 runs, it was enjoyable figuring out the maps and cheesing it with bombs once I just knew where to go, the getting stuck in wall bug was quite annoying whenever it happened.

Good core, what is there is a bit easy for now but the vision is definitely there. Something to force you away from the tree for longer and tougher enemies alone would be huge

Nice rhythm game. I died most to the first beat but I got a feel for it and took down that dastardly drake in all 4 stages

Dodge into triple strike, my beloved

Thanks for playing, glad the timers helped, I was back and forth on keeping them in or not

I love the main mechanic of this game, really sells the Jekyll and Hyde feel

I love the movement in this game, I do think the boss was perhaps a bit on the easy side, but I'd definitely play more levels of this

Very cool concept, with some classic roguelike vibes. I did notice that you can just walk through walls, tho, which let me somewhat cheese the time concept by saving steps,

Lovely narrative based game. Main nitpick is it wasn't clear what was blocking me at times I couldn't move, but it wasn't so bad.

Nice wee game, the idea of all timers ticking down is interesting, I feel like it's possible to build on this with different meteor types that get impacted by time in different ways, perhaps making ordering less obvious

Thanks for playing! It does take some getting used to, and I tried to have a certain level of difficulty to it to really get people to learn the mechanics

Thanks for playing! Originally it was too easy, I may have pushed it too far the other way alright!

An extremely satisfying game, not only do number go up, but lights pretty

As others have said here it's such a creative spin on the concept, it's a great game for raising you up, then humbling you when you see a critical match get nailed or something!

Incredibly done, not only did the mechanics and art hit, but the dialogue and narrative did too!

Fantastic entry, it left me wanting a bit more. Jumping is crazy punishing though, as others have mentioned. I loved the room where you pass heat, and have to navigate with an enemy chasing you, leaving you fully vulnerable to the chase.

Visually, the games great, and there was no audio which you did note, but the hit detection and control issues did take a lot away from it for me.

This was extremely enjoyable, the gameplay loop of having to think strategically about your skills, then actually executing the plan was just excellent

Game is tight, some control kinks to work out because getting caught in a corner felt a bit awkward, and I had no audio which I wasn't sure if it was the game or me, but I still had a lot of fun with this