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This would be my jam, if you added a $ counter at the top, and actually put a bet down on which will go up and which will go down. Maybe have some disasters and such.
Right now its a concept that I like, and I would be real interested if you take it further.

(+1)

You're listing all the mechanics we had to cut :,)
Turns out 60% of dev time was just balancing the simulation.