Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(5 edits)

Great and well-polished game. The music and visuals were great, moving around feels especially fluid. I like the interpretation of the theme.

Like some other comments mentioned, I think the rate at which ice is given out felt a bit too high since it felt like you always were making up more time than was being loss, it's quite tricky to create the sense of urgency while making the game not impossible since it's quite simple in design; you're either gaining or losing time each round. Maybe you could add an additional mechanic which allows for greater skill expression that lets you control if you're gaining or losing time (doesn't have to be a completely game-changing thing, could just be more intentionally placed ice cubes that require precise movements and planning for example).

Otherwise, the game executes its concept really well and the music makes it even better. It was also funny getting the fridge to ask for 5 sprinkles in a row by chance, like do sprinkles even belong in the fridge lol?

Hey, everyone loves sprinkles, even fridges! Thanks ProfuseData for the in depth review.

I had some ideas for some creatures or something that follow you and also interact with the ice cubes. So for example it could be a firefly that is burning, so if they get close you melt faster, but if you lure them through the ice cubes they will fizzle out and be tame. Then there could also be something that is flammable,  so the systems could interact and some interesting things could happen where some things are on fire, etc. But I also think that there may be a bit too many ice cubes, or having more deliberate placement would help with the urgency.

I kind of went art first into this project and wasted quite a bit of time just drawing random things trying to figure out what the mechanic will be, but I suppose you learn by making mistakes heh..

Thanks for playing my game!