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A member registered 14 days ago · View creator page →

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(1 edit)

Thanks a lot for the feedback! I agree that attack rate slowing down feels awkward but I kept it because weapon upgrades felt too overpowered otherwise. There’s probably better ways of balancing the upgrade which would feel better. 

I’ll also consider adding healing if I continue this project in the future, maybe through harder to get heart fragments that spawn.

Thanks a lot!

(1 edit)

Very polished and pretty art. I like the dash / absorb mechanic and wish it was used more frequently and with more depth.

I think either reducing the down time between enemies appearing, having them have more health or having more enemy varieties could improve the gameplay before the boss because I one-shot them quickly and then spend some time waiting for the next wave.

Good job!

Nice job! The art and sounds were amazing and the weapons were fun to use. The gimmick of past versions of you as enemies is also really interesting.

To improve, I think currently the beginning of the game feels too easy as there's few enemies with usually small ranges within such a large play area which you also need to seek out to continue, so maybe limitting the play area to be smaller at least for the start could make it more interesting.

Nice game! Haven't seen many platformers yet and this is fun to control and fits with the theme!

I think the art and sound effects could be improved to show some indications of for example, being hurt, beating an enemy or the direction you're facing. Personally I also would like the player's bullets to fire by holding the key down.

Good job!

(3 edits)

Thanks very much, I’m glad you enjoyed it and appreciate the feedback.