Good job making a Balatro-like game that isn't just a copy of other mechanics, I know how hard that is to pull off.
Anyways, My favorite strategies are Bomb + Honey and Bomb + Count Downs, using Rockets for their overpowered early game, but I probably hardly scratched the surface of what you can do; I've never tried something with the Ball Drop or Abstract Art card. High quality complexity.
Also this game would benefit so much if you had another four days to focus on sound effects and visuals, especially with the wooly theme. Oh yeah and some way to view my deck.