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Wooden Wire

20
Posts
A member registered 68 days ago · View creator page →

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Simple but fun game! Quite hard, but definitely pretty fair. My only problems were that the countdown doesn't feel like it does enough, and that you can't really look in front of you because of the ball obstructing it. Besides that, it feels hard, but not frustrating, and is a very fun game.

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Huh I thought I did make the music loop. Must have been an oversight then, but thank you for playing!

I like this game. It does many things well, being fast paced and stressful but still doable, and it never feels repetitive, even in the earlier game. I do say that it can be annoying accidentally pressing 1 when the beggar comes up and you accidentally lose 10 seconds, but I think it's ok to keep in. The game feels polished and well made, not too many bad things to say.

This is very cool and very fun with the cipher idea, and made me really feel under pressure. But I'm not sure whether or not the clock is supposed to sync with the timer, and if it is then it might've just desynced in the browser. I will say that placing the symbols can be quite strict and weird at times, but besides that this is really cool.

It's a fun and good game, but the problem for me is that it's really hard to hit the enemies with the ball, especially with the big risk of getting hit. I do like the stamina system, though.

The elements of the game makes it fun to play but still simple and easy to understand, Although it can get hard, it definitely has all the elements a good game should have, and the game feels polished and well made. I do wish the player could move just a bit faster (although maybe it could damage the balancing) and I also wish you could throw things over the crib.

Yeah, I wish I had more time to polish the game up more, especially with making cards and viewing your deck, but I'm glad you liked it!

This is a real fun game. Creative and really enjoyable, but I will say that sometimes it can be too much. Very good game!

Fun and simple, albeit a little bit too easy, but the game does scale harder. I love shanking.

I like the idea, it's just that the game needs some polishing, like some more sound, hit indicators, and a health bar. Besides polishing and stuff, this is a cool and fun game!

Great game! Satisfying and enjoyable, although sometimes I feel like I don't have the most control cause of some of the more 'explosive" physics.

For a first game this is great, I just have the problem that you can't move diagonally, which can really make moving feel weird (though it can definitely be used as part of difficulty!). But very fun game!

It's short and sweet, I just wish there was more to do. Fun game though!

I liked it, but there are a few problems. Some cards are too good, some cards are underpowered, and I think some small reminders of things (like how much damage you or the enemy are taking at the end of each turn) could help. Also I sort of wish the end of turn damage had more of an impact.

Good Game, just wish that you could see souls appearing. Fun and entertaining.

This game is good, but hard. It definitely has that more "trial and error" type of puzzle (maybe it's just because I didn't read the instructions) to have you go again and again to learn what to do. Definitely pretty cool. What I will say is to make the tutorial not be while doing the rocket countdown so then you have time to rest while reading it.

This game has a great concept and great gameplay, and is very enjoyable, while also still having strategy. Where I will give feedback is that the cards could use a little bit more area damage or damage in general, or instead allow the player to get more cards. Pretty much, the player could be slightly more powerful. Great game!

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It's a very cool and complete game, with the art especially, and it has some really cool mechanics, it's just that I wish there was more strategy. The real time stress of discarding cards or playing them is good, but there isn't much synergy within the cards, and things like the statues and the slime have things where you can't really do anything about them. Despite that, it is a good game.

Very cool idea and game! There are some aspects that I don't like as much, like not explaining what quads and pairs are (although pretty simple to infer) and sometimes the game screwing you over by not giving you the corner you need (mainly just control the player has). Besides this, it's a very fun, strategic, and enjoyable game!

I like this! It's simple, it's fun, it's understandable, but there's still some of that real time strategy. What I will say is that I wish there was just a little bit more to do with count downs, like if you made the next punk come in based off time, or making the locks change while connected to their own count down. But still, good game!