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A little difficult to know what's immediately happening,  but I managed to win by launching the missile whenever stuff started popping off. I think a little text story explaining the context or fleshing out who you are would've done it alot of favours since there's already a narrative of sorts with the war.

The top right and bottom left monitors you can't control and they feed you information way too quickly to use them to your advantage, but I liked the vibe of sitting behind this monitor while the blips on  my screen signify war, i think its a cool concept that could be a really good narrative experience.

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Thanks for playing, I'm really glad you could enjoy it! Yeah, I realized while making it that it's definitely not the best fit for a jam where people don't expect to have to detect and learn complex invisible mechanics, and I don't have time to convey them correctly!

So I just knew some people would bounce off right away, but hoped others would find some joy in trying to optimize it, and learn all the patterns. If you're interested, you can launch the game from a command prompt with --debug-ui after the .exe, and you can see all the invisible behind the scenes stuff, like the bombers that show up on the radar and the intervals the launchpads might misfire on. It's not super deep, but if you're curious about some of the rules, it helps visualize them.

Quick edit: Just noticed you made Millenium! Thanks for checking my game out! <3