A little difficult to know what's immediately happening, but I managed to win by launching the missile whenever stuff started popping off. I think a little text story explaining the context or fleshing out who you are would've done it alot of favours since there's already a narrative of sorts with the war.
The top right and bottom left monitors you can't control and they feed you information way too quickly to use them to your advantage, but I liked the vibe of sitting behind this monitor while the blips on my screen signify war, i think its a cool concept that could be a really good narrative experience.