Thanks for playing, I'm really glad you could enjoy it! Yeah, I realized while making it that it's definitely not the best fit for a jam where people don't expect to have to detect and learn complex invisible mechanics, and I don't have time to convey them correctly!
So I just knew some people would bounce off right away, but hoped others would find some joy in trying to optimize it, and learn all the patterns. If you're interested, you can launch the game from a command prompt with --debug-ui after the .exe, and you can see all the invisible behind the scenes stuff, like the bombers that show up on the radar and the intervals the launchpads might misfire on. It's not super deep, but if you're curious about some of the rules, it helps visualize them.
Quick edit: Just noticed you made Millenium! Thanks for checking my game out! <3