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The idea behind this is great. I love the random switching aspect of the platforming. Never knowing if it is going to happen at an inopportune time really adds some nice tension.

The art is beautiful in its simplicity and very elegant. Well done on that front.

I had some issues with the collision detection, with the character(s) getting stuck on the platforms' slightly irregular corners.

Thank you so much for trying it out!! Ah yes, there are a few bugs since we didn’t get the time to playtest, given the strict deadline. But we’re working on fixing those for the post-jam version. Thanks again for letting us know! ^^