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(+1)

like everyone else, i think the idea was good but the main issue is the physics/movement of objects. the art and audio are good and the story is decent but its very hard to control the objects and move them where you want, because of multiple things:

  1. there are no shadows or way to determine if your object is in the correct location when mid-air
  2. its very slow to move objects and they all have the same weight. make most objects lighter but things like beds and closets stay the same since those can be heavier.
  3. its hard to rotate objects easily. you could try adding a way to rotate objects like scroll wheel while holding an object to rotate it in the direction that you hold from.
  4. the camera can't go very far down. it's my biggest complaint about the game since it has multiple downsides. it's very hard to look at your hiding spot/setup from other angles so it's hard to tell if it'll suffice and win you the game. it also makes it harder to move objects in most directions and prevent them from going super high up.

overall most things about the game are pretty good like audio and visuals but the execution for moving objects wasn't the best and needs some work.

(+1)

1 - I never considered this, so I'll definitely implement some kind of "shadow", whether that be literal or not

2 - The speed of the objects was made slow to mask even more jankiness with how its programmed lmao, it would appear I'm destined to make a version two of this anyway so hopefully that jankiness wont be present, fingers crossed.

3 - this was something I considered adding but wasnt sure how to implement it within the time I had, but yeah definitely something to add

4 - this was honestly a huge oversite that I didnt really pick up on myself during playtesting, but is actually a really good point (that isnt very hard to fix loll)

But yeah I think I've got a shopping list of things to add for a second version after the jam. Thank you for playing my game :D