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Art is cute and I can see some potential in the premise, though the whole concept seems a bit convoluted.

I also believe that there are some mechanics that don't really "do" anything to make the game feel better. For example: why do i have to "wait" for certain firework types to be delivered? Couldn't those just be there, at all times? Is it so that the player cannot just throw a bunch of them to the inventory?

Don't feel discouraged though! Now you see the benefits of playtesting :)

(1 edit)

I wanted to encourage the people to multitask, e.g. set up the nodes while they're waiting. My thought process was that you should always be multitasking, but if the timer is short enough (since it's random), you could weigh your options and maybe just wait at the stall. However I understand that this probably wasn't the best way to achieve this, and I should've had more people playtest earlier!