The controlling the character feels very very good (apart from the grappling mechanic).
The sound effects and the eye balls made me very unconfortable but it works to very well with the implied story (the belt for the adult phase + the alcool in the intro can't be coïncidence)
My main issue is that the "countdown" part isn't really essential to gameplay. I mainly used K to switch abilities and so it becomes mainly aesthetic wich is kind of sad.
Some level design decision also are weird, the end of the last level is imo unfun + I can't find the utility of the first rope on the second to last level.
Even so the game was very fun, audio wise it was perfect, the narrative is nice, the visuals too and the level design is most of the time good.
Viewing post in Back in my Day jam comments
I really appreciate the thorough feedback, very helpful.
Regarding the countdown, we would also have liked to integrate it better into the game’s core mechanic but unfortunately without the age regression button it led to players having to wait until they could proceed with the next part of the level if they were too quick. If we had lowered the time available at each age then it would have made levels much harder. We will have to figure out a good solution for this outside of the game jam’s 4-day time constraint.
I am glad you enjoyed the game regardless, I really enjoyed yours as well :)