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Crossptn

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A member registered Dec 24, 2024 · View creator page →

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Thanks a lot for playing the game ! 

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It was a funny and cute game, liked the art style and as a french person it made me cackel even more x). The character is a bit slow but it's mostly fine. An other problem for me is the sfx maybe turn the footstep a little lower and maybe try changing the pitch a bit every time (it is easy to do in godot). 

Nice work  for a first game hope you will dfinish it and do other games !

I found it more challenging and funnier (also more in theme) to put the clone on a timer but I also made it possible to place the clone yourself wih the place mode if people find it hunnier.

Thanks for the feedback !

Funny, fun but a bit too stressfull for me. The fact that there isn't any checkpoint make qhat would have been a fun low stress experience into a bit of a stressfull one. If I only had to retry the current time period it would have been fine but when I found out that I had to redo the entiere opening if I died I stopped goofing around (like hang up the job applicant) and starter to focus and that seems a bit weird for what seems to be aimed to be funny before everithing else.


I am complaining but the gameplay, art, sound, music are fire it is really a good game and so I would have liked to play it while focusing on the little details (like backgrounds).

It was a nice game. The rewind feature made the whole thing low stress and made for some interresting strategies. The different turrets are good and the ennemy sprite is chef kiss. 

I really liked the game, thanks for the kind words in transitions. I loved the art on the side and the gameplay was simple but still enjoyable and making me wanna continue playing. The sotry is also simple but works and the end was great. 

It was simple but charming the only problem is the sfx for me some are balanced way to high (the one at the start of a new era especially.

Nice work !

Great work ! The levels are just the right amount of difficult to not bocome frustrating. Sfx and music are great and so is all the mecanics. 

Thanks for making the game !

I had a great time playing this, you all did a great job. I was really not especting a tower defense tycoon game with a time travel twist. 

For me it is the best Theme implementation yet with 1%. It is really a fun idea that a steak cook is selling steak from century old dogs with a portal in the kitchen x).

Visuals are great, sfx are somewhat absent but music is great. 

Gameplay is very good but the archers are maybe a bit to powerfull it is too easy to focus on one walll for the upgrades and letting the archers take on the two other. Also the customers are really great idea (with the day night cycle) but it caps the amount of money. 

Maybe add an other way to transform steak into money and the game is a 10/10.
For a game jam it is really a fantastical game, my favorite so far for its creativity.

Polished, fun, clever and with a very nice and on the mecanic. It is a very good game my one and only grape with it is that there is no music inside a lv (and no end screen but np). 

It is a really really nice game, great work !

Maybe the best feeling game of the jam (at least so far for me). 
Everithing is so polish it is extremelly likable. The sound design for falling is sooooooo good, the art is pleasing and the gameplay is relaxing. My few neatpicks are in the whole game looping after the last world, like it can be goood if the game was procedurally generated but without it feels like these loop on YT short or Tiktok (it is very minor don't worry).

HUGE congrats and I really want to point out the very nice feeling wall cling.

Maybe the theme is a little too absent on the gameplay, would have liked few lv gimmicks to avoid making the levels to similar.

But really these are minor thing you all did a spectacular job, great work !

Got stuck after the long climbing part. I really can't figure out want to do (tryed stacking the 3 boxes under the light switch but it was just barely too short T-T). 

The dive into the shadow mecanic was extremelly good with a lot of potential. The bubble is also cool if a little inconsistent (and it is really easy to get stuck in the ground under a falling object or by diving in the shadow under it, but it is a very small detail dw it doesn't hurt the game at all).

So yeah if the difficulty is fixed it could be a good or event great game but right now I can't really experience the game to it's fullest sadly

Finally a long and mechanically deep game. I love it. The visuals are stunning, the level design is great and the main mecanic is fun. The Theme is respected and used in a clever way for a few level.

Really for a 1 week game it is extremelly impresive, great work !


The best design levels of the game with a similar mecanic I have played so far. 

The game is to short sadly but still is fun. The lenght also is great for encouraging speedruning.

I think the best thing to add would be to add collectibles like coins. The character feel also a bit to slipery but it can be fun for some people. The physic with balls rewinding is also extremelly weird but it is fun so I don't mind. If it was longer I could see it becoming one of my favorite entry of the jam. Good work !

Made it to only 16s left, The game is fun.
Tbh the fun comes after the first two time period because before that you can just hug a wall and you will destroy the ship arriving before it can shot at you. 

For me adding a score system and making the ennemy more likely to spawn next to a wall will make the game more fun

The art is for the most part good and I really really like that our ship shoot two canonballs, it is a great decision. 
Overall nice game !

Really nice and creative game. It was a blast to play but really short (but I understand being a 1 week project). Thanks for making it

It is a very fun game ! The gameplay is fluid if a little unfair to be swarmed by drones when swithching back to the present. The story and visual are maybe the strongest aspect. The sound design was also good even if it lack some important sfx.

But like for a 1 week project it is very good. Thanks for making it !

Very nice game, I died right at the end (I think). The gameplay was often confusing not letting me combin and 2 times only worked after I shot at the thing. The visuals are great and I love the concept. Would have maybe like the screen to be a little bigger though. 

Overall nice game, thanks for making it 

yep, I can't seem to have the timing maybe ? Nothing happens when I press X during the due

Okay so overall it is a good game. The sprites are overall really well done and the music is enjoyable (but a bit to loopy, after 18min it was really starting to annoy me).

The map is wayyy to big. I think the game will be a lot more enjoyable if the good idea were a bit more oncentrated in specific lv. Like after finding a body you change lv. As it is you often have to do loooooong backtract to finally die to a hole you found safe and having to do it again. I also think the platforming challenge is not that great because it necessitate the use of the cayote time, but we don't really know when it is still active or not resulting in many failed attempt. The sprint button should not exist, as it we need to constently press it where it could just be a toogle.


I sadly didn't see the ending because I can't really justify putting more than the 25min I have put in it sadly (they are 126 submissions T-T)

The critic is fairly negativ but just know that I say it because I want to point out the things that are not great but I really think the game have some really good qualities. 

The time travel aspect is sadly not something I can experience the game being to long / hard for me. 

Maybe try aiming for a playtime of 2-3min when done optimally if you want us to do it multiple time (which I think  is a good idea)

I think my X action is not working ? Or I am just bad I don't know. It is fun but I can't really judge it because I can't get through it T-T

Maybe the coolest game so far. The gameplay was very very good and the replay at the and with finally the music complete was extremely satisfying. The slow introduction of mecanics was also very nice. 

Overall aside from the visuals (that still works but yeah) and maybe a bullet visualiser (so we can perfectly deflect without losing any more ressources than needed) the game is increadible. 

It also plays well in the border of the theme for me it is not quite enough "travel" but idk it still works.

Nice work!
The fact that you can create multiple clone is very interesting and I can see the game turning into a very nice experience. The art style is also very very nice and so are the sfx.

But there is some problems (that don't destroy the game feel just add up to sour a bit the exprience.)

First of all and it is very minor but happens to easily, if you run in a wall while midair then you will get stuck to it, also the echo is always facing a single direction sadly.

Second I am color blind and I can distinguish the two colors used in lv 2. It not a real problem because it is clear with only 2 platforms but if you want one day make this more of a puzzle game this can get pretty anoying for colorbling people.

Third and most important, the central game mecani is extremelly cool on paper but it is never used in a really great way. Most of the time you will do a platforming section and then wait for your clone to redo it so the door opens. It is kinda sad, maybe you could have gone for a more challenging room where you have to it multiple switches with a echo so it moves platforms up and you need to jump from one to another. Or be clever and use multiple echo and just lift every platforms at once.

Coins can be a great way to provide this sort of challenge and still maintain the cosy feeling and low difficulty of the game.

Don't take this critisism the wrong way, the game is nice and you should be proud of yourself to have finish the project. 

Anyway, good day ! 

Always love some Lo-fi cosy game. The game is great and surprisingly the visuals are for me it's best part. The bended and filtered screen is an amasing touch ! Sadly the time part of it was not really hitting so well. For almost all lv the other character could be moving at the same as you are and it wouldn't change much (it  just added time before my death). Despite that it is still very good.

Thanks for the feedback, feel free to detail what you think is to be improved. 

And btw can you put a web version of your game, don't like to dowload stuff sorry

(don't forget to rate the game btw)

ITS TO SHORT AAAAAAAAAAAAAH

Really really loved it. I think the main mecanic is extremelly interesting and it must have been a nightmare to code and is the bes timplementation of the Theme I have seen so far.The art, although simplistic was cute and  I really like it. 

My only problem is that the 2 first stars, at least I think, require the use of the cayote time. They are sadly not very deep in utilisation of the mecanic. Otherwise it is a great little game!

Fantastical visual and good potential. I do think the lv design was a bit lacking though. For me the main room is a bit to big and I started thinking that maybe the goal as to kill every enemy. The time switching stuff was very cool visualy but I think it changes nothing gameplaywise which is for me very sad.

Apart from that the gameplay was still very fun and i can't compliment enough the art and the sound design. Great but flawed stuff (which is obviously normal for a game jam)

2864 clicks later and I'm out, nice game (should be clearer how to buy the passiv)

increadible work, good game (I have no idea how to get the dogs tho T-T

AAAAAH died at 99K, a very good game. Everything was great execept the fact that we go back to slugish pace after being hit (maybe just decreased the speed by a few)

with jump buffering and cayote time I can see myself farm this a lot, nice game but to raging for me.

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Good game the first few minutes but a really long one after you noticed the animation indacting that a spike is going to change side.

made it to 307 (was like 6min) the scroll speed should really speed up after a bit and with that simple change your game is going to get a lot more interesting.

Add more obstacle, a going to menu after a death button, and speed up the game over time and it will be a good mobile game.

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For the problem of the next button, I think you are mistaking lv 4 for lv 3. I didn't have time (personally, needed to go because I was working early the next day) to make a proper end screen. (lv 1 is so short I understand the confusion). Sfx were balanced according to the copyrighted music I was using in testing that's why they are low (but yeah now it is very low as the only sound). You can try out accessing lv 4 with the select lv screen (and tell me if it is really new for you or just the lv that you keept beating). 

Noted for the quit button it was good in practice but yeah in web it is not good at all


Anyways thanks a lot for the feedback <3, I was not sure for the coin placement but happy that it worked out (if I one day update the game it will probably come with special coins that you can have only in a certain gravity). 

A really addicting puzzle game, loved the sprites and music. The physic is kinda hard at first (~5 lv) and then it starts to make sense. Only real improvment that I can think of is a way to quickly stop an unsuccesful attempt (instand of seing the ship fly far away and waiting for the black screen)

Great game !

WOW this lv of quality for a 3 day game is really good ! I guess the concept allows for it but it was not an obvious concept so... deserved x)

All 5 stars was extremelly fun and stressful, I think I am going to see if people want to speedrun the game with me x)

Very nice!

One of the most original game of the jam with a really cool visual style. Definetly in the top submissions 

Cool game! (same game name x)

It is REALLY not french keyboard frendly though T-T, you should addd the possibility to move and change gravity with arrows. Other than that the concept is cool, the music works fine, but I think one min is a bitmuch for the easier lv so I think you should change the duration depending on the lv. 

And the fact that we can just do left right in the middle and not change gravity is really sad (you should do a thing that for like 5s kill the player if he is on one of the two floors

good luck for the rest of your gamedev experience!

Hello! Just some feedback, the concept is nice but I really like that there is hiden coin (even if the room that there in should be hiden before first going into it. I am though against the dash mecanic it looks unfinished (no visual feedback like in Celeste) and it meens that the player needs to think about to many things, in a keyboard the game is really unconfortable (so I ended up not using the dash except when absolutly needed). I think the game could be good not just a fan of it right now. 

Also what assets did you made (because I know the tileset and sfx are Brackey's (you should specify it in the game's description in my opinion) and I suspect the cover art to be AI. All good (for me) if you just other's assets just to know because some are really well made and I don't want to compliment the wrong person x)

Keep developing, in other jams or in this game if you want <3 (the feedback is for the game to be better not to put it down, it is a good game)

I played masterpiece