No problem if the link to the theme is a bit not clear. I thought it was one of those game submited to multiple jam, glad it is not the case, will definitly try it out !
Crossptn
Creator of
Recent community posts
Increadible visuals, nice sfx, you manage to build an atmosphere extremelly quickly (glad I turned down the sfx because the screamer was very loud even at 50 %)
The game is fun to learn in the first few attempts but I spend like 10min trying to fully clear that room and I still don't know what trash I am missing, this room is cleaner after 30s than my own irl T-T. I don't know if there is more to tis game than the cleaning screen but even with just that is it great even if a bit frustrating.
A bit too hard imo to make it past the first few seconds but once you get a good start the fault is on you if you die (spam bandages when monster, while keeping a bit for more armor). Not missing a single trashbag while thinking about if you need to make X or Y is a nice loop.
Very nice game ! Music is good (sets up the tone and a nice loop even if a bit short). The visuals are good too, liked the monster x). And for creativity it 100% is, thinking of a post apo with a Raft like gameplay loop is original x).
Loved it, hope to see more from you in the futur, we can see that a lot of work and loved went into that game !
You didn't make the area2d disapear after taking the trash, you just made the sprite2d non visible. So we can just mash and win the game x)
Other than that the game plays well but try to avoid having a quit button, it doesn't do anything on a webp build. Also would be nice to add variaty in the trash (like ones you don't want to pick) and have more time to play.
I thought you were joking at first with that 5th level, putting the bin so close, little did I know I were going to be in that room for the next 10 min T-T
Clever idea, with a very good execution. The level design is good, being a sort of platformer with the chait and a golfing game. The lack of sound is really sad and makes it less fun that it really is.
Big problem with the having to wait that the ball stops completly, would have been fine with music but so much downtime without music is hard. Also having to move the camera up to angle the ball up is annoying because it makes alining he shot very hard
Very fun game with a very nice art style with only a few default, good work !
Really liked this game.
The first impression is great, nice music and a fun tutorial picking up the trash
The truck is a bit weird to control at first but I like it quite a lot after a bit. The trash picking up mechanic is very satisfying too.
I really like the visual style for the non top down assets, liked a bit less those top down assets but really like that we can destroy everything and the particles.
Overall a fun and original game, great work !
Played a bit and I have a few feedback.
Main problem:
Idk if I missed something but the cooking phase seems extremelly rng to me. First time I couldn't find a single apple, the second I manage to cook up a smoothie and the last back to not finding what I needed.
General feedback:
The music was great, very stressfull when the timer was near the end and otherwise nice to the ear, it lacked a bit of sfx to give feedback, for exemple I didn't understand at first that once the mixing was done it was it. A *ding* could have been nice
For visual it was generally good, the building on the first gameplay part are kind of ugly though which is sad because a lot of other assets are really well made. Loved the game over screen x)
For gameplay the roaming part is very very nice, the movements are smooth and trying to find a quick way to more trash is very raccoon like.
Overall nice game with a big flaw holding it back sadly, great work !
Broken as hell game (because of scratch) but also charming as hell game x)
Main elements:
The art style is really unique and nice, I loved it
The audio and becomes really hype at the end !
The starting and ending cutscene were fun and well made.
Now for the less good part, the actual gameplay:
- First, I'm french so WASD is not good for us but in scratch you can't really do a easy remap so no problem
- The spider boss is by far the most annoying. The trapping mecanic is good in idea and the first couple of time but at the end it becomes frustating. I also don't think we should be trapped for just touching the spider (it should just be the projectile attack)
- The moveset of our character (a punch) could have benefited from a bit more, like a quick but less powerfull punch vs slow but very powerfull one idk. For now the only real decision making is when to go in or not wich can be fun but it could I been funnier.
- The bosses are for the most part cool, design wise but some jank on the hitbox make things a bit weird and a bit mashy. (I mostly spammed jump and punch to beat the second one)
- The final boss is by far the better (and funnier) because it is really simple and doesn't affect the going in / out decision (the other two limit your controll and make it so this ins't really possible).
So apart from some jank on the gamelay it is very good and it is either way very fun. Cool game !
FIrst of all, increadible game, the amount of love and work that has been poured into it is amazing The pixel art is amazing, the 3d modeling also very good and it is all around a great game visualy.
It is also pretty nice to play, the main mecanic is really good, it has so much potential and already a lot of clever stuff has been done (cf the umbrella). I have made it to the alien girl but I couldn't give her an instrument, I may have missed a lot because there is still a lot of objects I haven't used.
Even in this unfinished state the game was fun to play, the movement in the game box is on point. In the 3d world it is more unfinished, the mouse moves way to quickly but tbh it doesn't break the game at all. But a few collision error can ruin the game I think, for exemple I have lost the can in a piece of furniture and could not get it back.
Audio wise the game is great. Story wise for now the game is fun, the character design is very very good.
Overall great game, idk what I have missed or if it is the end of the jam build, either way, a lot of potential !
I might be dumb but I didn't found a way to make the game full screen
The gamplay tough. It has a lot of potential. The lack of checkpoints make it so that I can't see all of the game (gave up after 20 min of gameplay) but I do see why you put a speedrun timer, it can be very fast.
The visuals are for the most part good same for the audio (even if the sound and art of cutting the boxes were not the best).
Overall cool game, with some tweaks I might get back to it to try and get better
Usually I do a big review with all the things I think could be improved a little or any feedback.
There I just want to say CINEMA
The game is AMAZING, it deserves to get top 1, I don't know what the other have cooked but this game will be very hard to beat.
EVERYTHING is great, the main mecanic is the best puzzle mecanic I have seen in a while. At first it is more or less a simple teleportation point but by the end (I finished the game, took me like 30 min) it has developped into something really increadible.
Massive shout out to the anti soft lock, helped a lot when I was making bad decisions x).
5 stars all around, increadible work !
Visual wise it is very good, the arm following the player are adding a lot of charm to the game.
I do think there is no audio wich is a shame but 30 days can only get us so far so it is normal.
Now for gameplay: tldr: Very fun but very unforgiving
1- The blue comets comes way to fast I think
2- overall the comets are very fast maybe it could have been better to have the speed ramp up over time
3- the big comets are perfect, we have time to see them and create a strategy on when to break them. Breaking them takes a bit of time but not too much, it feels great to break them
4- the movement is really good, jumping feels very good
5- The biggest problem of the game, the detection box for breaking the comets is way to small. For the big ones it is not a problem and for the normal ones it is ok but for the blue comets if is very annoying to visibly be on top of them but pressing the button like a frame too late and not break them. I don't know how big it really is but is should be quite a bit bigger than the character I think.
Overall fun game !
The visuals are great, the story is good and the video pitch is really fun.
The gameplay though as a few problems.
First, the controlls are intuitive ok but they are only showed a few seconds when first starting a run (I think) so when I had the jetpack I thought they were a button to make me drop the item or something.
The second issue is said jetpack, I think it is a last minute coding error but the fact that it makes you go up if you DON'T hold jump is really weird. It makes for a sad softlock when you don't know how to fly back down.
The third is that by putting a very good but very pricy item (god mod) you make it so that the player don't want to spend money. The problem being that without a double jump or a lot of jump height upgrade, the manhole cover can kill your run.
The climb back up can be really fun after a while though so I don't think the idea is bad (unintended pun) I just think that to enjoy it you have to play in a very particular way and know the game well and so that a lot of people are going to stack like 5 items then get softlock and quit.
Now for minor problems that I sure you saw after uploading:
- The escape button make us escape the full screen, so we have to escape the full screen, press escape again and re open the fulll screen each time we go to the shop.
- The collision box for the character is a square and so it is very easy to get stuck in places where visually it seems fine.
- The audio is way too high
With all being said, I kind of just talked about gameplay and I want to say it again: the game is very good ! (the visual are for me the best part it is sooo cute)
Extremelly good game. It is insane that this game as so much polish already. I played 25min completed a run and tryed an other without the pile drivers.
Of course I have the same balancing issue that being the pile drivers make the game brainless. It is by no mean not fun because big number go bigger will always make my brain happy but it could have been better.
In fact when playing without the pile drivers the game is very fun and forces to think outside the box.
At first I thought the theme was a bit absent from the game but the moment I realised that I could interact with the other box I was sold, clever stuff, even if for now you really don't have to do that to win.
The pitch is great, best one I have seen so far. In everything the art for the project is very very good ! Hope it does well !
It was a funny and cute game, liked the art style and as a french person it made me cackel even more x). The character is a bit slow but it's mostly fine. An other problem for me is the sfx maybe turn the footstep a little lower and maybe try changing the pitch a bit every time (it is easy to do in godot).
Nice work for a first game hope you will dfinish it and do other games !
Funny, fun but a bit too stressfull for me. The fact that there isn't any checkpoint make qhat would have been a fun low stress experience into a bit of a stressfull one. If I only had to retry the current time period it would have been fine but when I found out that I had to redo the entiere opening if I died I stopped goofing around (like hang up the job applicant) and starter to focus and that seems a bit weird for what seems to be aimed to be funny before everithing else.
I am complaining but the gameplay, art, sound, music are fire it is really a good game and so I would have liked to play it while focusing on the little details (like backgrounds).
I really liked the game, thanks for the kind words in transitions. I loved the art on the side and the gameplay was simple but still enjoyable and making me wanna continue playing. The sotry is also simple but works and the end was great.
It was simple but charming the only problem is the sfx for me some are balanced way to high (the one at the start of a new era especially.
Nice work !
I had a great time playing this, you all did a great job. I was really not especting a tower defense tycoon game with a time travel twist.
For me it is the best Theme implementation yet with 1%. It is really a fun idea that a steak cook is selling steak from century old dogs with a portal in the kitchen x).
Visuals are great, sfx are somewhat absent but music is great.
Gameplay is very good but the archers are maybe a bit to powerfull it is too easy to focus on one walll for the upgrades and letting the archers take on the two other. Also the customers are really great idea (with the day night cycle) but it caps the amount of money.
Maybe add an other way to transform steak into money and the game is a 10/10.
For a game jam it is really a fantastical game, my favorite so far for its creativity.
Maybe the best feeling game of the jam (at least so far for me).
Everithing is so polish it is extremelly likable. The sound design for falling is sooooooo good, the art is pleasing and the gameplay is relaxing. My few neatpicks are in the whole game looping after the last world, like it can be goood if the game was procedurally generated but without it feels like these loop on YT short or Tiktok (it is very minor don't worry).
HUGE congrats and I really want to point out the very nice feeling wall cling.
Maybe the theme is a little too absent on the gameplay, would have liked few lv gimmicks to avoid making the levels to similar.
But really these are minor thing you all did a spectacular job, great work !
Got stuck after the long climbing part. I really can't figure out want to do (tryed stacking the 3 boxes under the light switch but it was just barely too short T-T).
The dive into the shadow mecanic was extremelly good with a lot of potential. The bubble is also cool if a little inconsistent (and it is really easy to get stuck in the ground under a falling object or by diving in the shadow under it, but it is a very small detail dw it doesn't hurt the game at all).
So yeah if the difficulty is fixed it could be a good or event great game but right now I can't really experience the game to it's fullest sadly
The best design levels of the game with a similar mecanic I have played so far.
The game is to short sadly but still is fun. The lenght also is great for encouraging speedruning.
I think the best thing to add would be to add collectibles like coins. The character feel also a bit to slipery but it can be fun for some people. The physic with balls rewinding is also extremelly weird but it is fun so I don't mind. If it was longer I could see it becoming one of my favorite entry of the jam. Good work !
Made it to only 16s left, The game is fun.
Tbh the fun comes after the first two time period because before that you can just hug a wall and you will destroy the ship arriving before it can shot at you.
For me adding a score system and making the ennemy more likely to spawn next to a wall will make the game more fun
The art is for the most part good and I really really like that our ship shoot two canonballs, it is a great decision.
Overall nice game !
It is a very fun game ! The gameplay is fluid if a little unfair to be swarmed by drones when swithching back to the present. The story and visual are maybe the strongest aspect. The sound design was also good even if it lack some important sfx.
But like for a 1 week project it is very good. Thanks for making it !
Very nice game, I died right at the end (I think). The gameplay was often confusing not letting me combin and 2 times only worked after I shot at the thing. The visuals are great and I love the concept. Would have maybe like the screen to be a little bigger though.
Overall nice game, thanks for making it
Okay so overall it is a good game. The sprites are overall really well done and the music is enjoyable (but a bit to loopy, after 18min it was really starting to annoy me).
The map is wayyy to big. I think the game will be a lot more enjoyable if the good idea were a bit more oncentrated in specific lv. Like after finding a body you change lv. As it is you often have to do loooooong backtract to finally die to a hole you found safe and having to do it again. I also think the platforming challenge is not that great because it necessitate the use of the cayote time, but we don't really know when it is still active or not resulting in many failed attempt. The sprint button should not exist, as it we need to constently press it where it could just be a toogle.
I sadly didn't see the ending because I can't really justify putting more than the 25min I have put in it sadly (they are 126 submissions T-T)
The critic is fairly negativ but just know that I say it because I want to point out the things that are not great but I really think the game have some really good qualities.
The time travel aspect is sadly not something I can experience the game being to long / hard for me.
Maybe try aiming for a playtime of 2-3min when done optimally if you want us to do it multiple time (which I think is a good idea)





