Would have loved to also try your game, but sadly I am on Linux exclusively. However, I guess writing a game in a custom engine is an engineering challenge on its own so compiling to other systems would have been even harder.
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Understandable. The game was actually developed on linux and then cross compiled to windows using mingw and then other people tested the cross compiled build. Honestly it wouldn't have been a big deal to also make a linux release build, but I chose to focus on making sure the windows build would have no issues.