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icezyclon

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A member registered Mar 14, 2019 · View creator page →

Creator of

Recent community posts

Wow, extremely satisfying animation, you absolutely nailed it! Very nice!

I swear this game is rigged ... and you know I cannot count without my fingers. Scary good

Thanks a lot!

Yes, we decided to use actual performed jumps instead of attempted ones as that was to frustrating during testing ;)

Well, there goes the lettuce! Narrative 5/5 +1

Very nice, incredibly interesting mechanic! I had lots of fun with this one. Great job!

This could be well suited for a mobile game, make the width a bit smaller and the height bigger, it reminded me a bit about an upgraded doodle jump xD

Quite a creative idea, I wonder why some of the arms seem to drift away? I tried to set them regularly, but some of the arms move faster than others of the same type. Otherwise nice game

Great game! Very neatly made, cool idea and I love me some precision platforming. I liked the levels with more path the most where you can shortcut or similar. Also, it could have been cool to include some abilities (that the slime would also get). The art style and music are also great, amazing job!

Very nice game, I like how polished it feels, e.g., how I see where my last personal best is +1
I would wish to see a bit more on the top of the screen though, because my jump height is such that I pretty much can jump directly into enemies that I cannot see coming when making big jumps. Otherwise, great job

Thank you very much! 

Yes, getting the difficulty right was tricky, in the end I added expert mode (in menu) and hidden achievements for the best possible number of inputs. So there is more to do for people who want to figure it out. I could post my personal best presses, although I did not because I thought that might intimidate people? xD

Very cute the drawn characters, straight forward and fun. Maybe you could have included some powerups or special potions to collect to spice things up. Nice job!

Excellently done, very cool movement I have to say, but I especially like all the great pixel art you made in the different colors, amazing! (also PICO-8 rocks)

Very cute game, I especially like the music and the cut designs of actually stopping all of the clocks, very nice +1

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Agreed, that is also one of my considerations when picking PICO, I feel like I am more creative - not less - when I am more constraint. Probably, as you said, because some decisions are made automatically for you, and you get to focus on the important parts more

Well done, quite enjoyable, and it plays very smoothly and very clear art-style to show danger. I would wish for some upgrades though, like longer/faster dash or something like that
Great game +1

Great game! Your mechanics are very creative and I enjoyed the game quite a lot. Great job on the art as well, all in all, very well done!

I added the game to my private itch collection, are you planning on keeping the online services running? Because this has a lot of replay value, especially for some short matches

Very nicely done, the mechanics are certainly creative and it get's very tricky towards the end. A small nice polished game +1 (also, PICO-8 rocks)

xD

Such an amazingly well developed game, from the entire online system, to shop, highscore and more, incredible how much content you got into the game. My friend and I played over 30 matches and got quite competitive in the process! 10/10 full score for us. Well done!

Great! My friend and I played at least 30 rounds (and got snaked lol). Shotgun seems the strongest option, but as a whole the game is very enjoyable! 10/10 would shoot again

Cool idea, sadly my friend and I did not seem to be able to match together? we could only play against the CPU (and it's pretty strong). The music is great though, but please don't start it again each fight next time +1

Good job otherwise

Very fun game! We need more disasters and even more important: more weapons to  use against your enemiesfriends ;)

Nicely done

Would have loved to also try your game, but sadly I am on Linux exclusively. However, I guess writing a game in a custom engine is an engineering challenge on its own so compiling to other systems would have been even harder.

Sadly, I don't think the leaderboard worked for me? My score of 9 was not there ...

Amazing game! I love Keep Talking and nobody explodes, and this is pretty much that only as a single player game. Great job, also with simulating the appropriate level of confusion xD

Oh wow, what an amazing game! How you got it looking and feeling this smooth in such a short amount of time is great! Also, the jazz music makes the whole thing come together, well done!

Also, I had 71$ in 10 drinks, is there a best time/amount?

Thank you, we had 2 people on level design for 2/3 of the time, while I wrangled most other systems. so it is good to hear that it worked out +1

Yes that is a classic! xD

Oh wow, getting a game like this to run on PICO-8 and all those special effects!!! Amazing job

Nice job, I actually remember playing a very similar game in real live and without actually seeing the other people face-to-face I have to agree there is very little strategy here. Maybe one could give certain "patterns" to the players? Like blinking or so, different ones for each player so that you could figure out something about them... (also you can just do nothing, which is hard to fix I guess).

Very interesting though, cool idea

I like it! The mechanics work nicely, I am also a fan of turn-based tactics games.
For the full release I would recommend some achievements, like "kill 4 enemies with one hit" or so, then there would be some other target to reach apart from just clearing the stage.

Also, thanks for the random knowledge ;)

Thank you very much! Yes, we did use every single second of that time. ;) 

Nice job on finding expert mode, we wanted to keep the game approachable so I added my best button presses as expert mode for an additional challenge +1

I also enjoyed your game!

Thank you very much! Yes, we did use every single second of that time. ;) 

Nice job on finding expert mode, we wanted to keep the game approachable so I added my best button presses as expert mode for an additional challenge +1

I also enjoyed your game!

Thank you for the feedback! :)

Yes, we initially had trouble hitting a good level of difficulty, so I made expert mode to keep the base game approachable. And as an additional Easter egg there are minimum scores possible for each category that will get you a star next to your score. 

Nice to see some other PICO-8 games! Smooth controls, menu  and telling me which rank I could have gotten with a few more points, keeps me coming back. Overall simple game, difficult for my brain, well done

Very nice to see some other PICO-8 games! Well executed, the movement is quite smooth. Would wish for a faster respawn, but otherwise nice game, quite tricky actually.

Very interesting that you can die from both over- and underheating. Cool idea. Although my reflex in such top-down shooters is to *keep firing* xD
Nice game!

Amazing! The art and music is genius and so playful! Short and sweet, great job

Very addictive game! I like the tactical implications of putting certain moves in rapid succession. Great job