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(+1)

 the multiplayer idea is fun but it was a bit hard to get into because the connection setup wasn't clear, and I couldn't really get a match going. Still, the core idea looks like it could be chaotic in a good way.

Thanks for trying. We're definitely going to try to make it easier going forward. I could have set up a relay server but I didn't want the "servers" to just disappear when the jam was over or have to host them for a very long time so setting up a standard direct connection was the way we went with this one. I have managed to get WebGL games to allow connecting peer to peer but it requires a relay server deployed somewhere and I just didn't feel like it was the right move. It would drastically reduce friction though so it may be worth doing something like that in the future. Thanks for the feedback.