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(+2)

Nice fun idea. I really liked it. It reminded me of the fun parts of Kerbal Space Program, but a lot easier which I really liked :)

I initially thought it was bugged because I thought I was supposed to drag from the inventory to place it on the assembly area rather than pressing to select the part and then pressing in the assembly area to place.

Also it would have been nice to have some sort of transition from when the fuel runs out rather than just an abrupt cut. Maybe like a result so we get some feedback.

I managed to find an exploit which allowed me to fly forever, which kind of broke the game a bit.

Good job with the game! :)

(+1)

Thank you for trying out our game and I'm glad you liked it. Also thanks for your feed back it would help us with future jams to keep it in mind. The reason as to why we didn't implement the drag, was that unity was buggy us (specifically me) though out the jam, and it wasn't working properly. So I thought it would've been simpler and easier to implement the select click system. Would you mind to tell us what the exploit is? 

(+1)

Yeah it was a very tight deadline, so its hard to get everything fixed of course. It wasnt really a problem once I figured it out though, so hopefully other players dont get stuck on it :)

Regarding the exploit: If you have a booster selected when the flying starts, then you can build->remove->build->remove->build the booster infinitely during the flying phase, and it just restocks your fuel.

There is nothing that prevents you from building when its flying :D

(+1)

It appears we forgot 2 if statement. Thanks for informing us.