I had switched on the path drawing, it was a nice feature that helped a lot.
MasterDragon863
Creator of
Recent community posts
Great Game. I loved the idea and the audio. But the isometric design tripped me up a lot. I wasted a lot moves cause I kept pressing the wrong key. Plus the isometric view also made the maze like layer on top of each other, so I couldn't figure if somewhere was a path or not. I think it was level 8. Also this last bit is going to be a bit nit picky, but the camera was very jittery. All in all, it was a fun game.
Thank you for trying out our game and I'm glad you liked it. Also thanks for your feed back it would help us with future jams to keep it in mind. The reason as to why we didn't implement the drag, was that unity was buggy us (specifically me) though out the jam, and it wasn't working properly. So I thought it would've been simpler and easier to implement the select click system. Would you mind to tell us what the exploit is?
I think your parts might have exploded. So when your mass is over the max mass limit, your parts explode. We had a VFX for that but for some reason the unity export didn't work properly and it got cut. It was also late at night, and I wasn't able to keep my eyes open to fix it. The soft lock part we ran out of time, cause we misjudged the scale. I thank you for playing our game though.



