it controls a lot like Alto, and I really like the ground pound mechanic, that adds a lot of depth to the movement and is really fun to land. it's pretty challenging, but I feel like it has a high skill ceiling as well.
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Yeah! I didn't really start out trying to make an Alto's Odyssey clone, but somehow it definitely has that vibe to it! I'm glad you enjoy the ground pound! At first I added it because it's a classic in the endless runner genera, but during testing I realized that it had far more usefulness than expected! It is defiantly challenging too! Thank you for playing!