Haha, that L name made me groan due to UI breaking and went to add a trim for name on server side. And after I managed to do that and also fix the broken geolocation solving due to my server host having done some changes, I see that you also managed to break the UI with too big scores. Hey at least it didn't go integer overflow! 😅
But yeah, 4 days wasn't really enough to do proper balancing. Especially considering there was always other (more fun) things to focus on like doing art, audio or adding new stuff.
example loop (just a string of one tiles going around with a hole in the middle)
❇️❇️❇️❇️
❇️🅱️🅱️❇️
❇️❇️❇️❇️
example cross (one in middle and straights to any dir from that)
🅱️❇️🅱️🅱️
❇️❇️❇️❇️
🅱️❇️🅱️🅱️
example square (same width and height)
❇️❇️
❇️❇️
And for the booster one that enhances others, they are always just increasing/doubling the amount/multiplier on the target and the effect is shown in the effected tooltip. So like this would normally be double but it's upgraded to triple due to the neighbouring booster.

And I already added alt ways to rotate (just in place click without drag, Q/E A/D left/right while holding and second finger tap on touch screen) for the post-jam version.

