Thank you for the feedback! Yes, I was trying to force the player to think when to use bullets (or even none). I have watched a lot of speedruns of different games, so I tried to force the player to play also as fast as possible with the countdown. Sorry I should have maybe made an alternative way of control. I will keep in my mind the arrow key + zxc combo. But thank you for testing my game! Just unfortunately I only got the basic things to work, so didn't yet get a chance to really do some proper level design for this concept.