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CodeFraction
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Recent community posts
I liked this Wario Ware style game! The music fit well, and the art was great fit for it! I had fun with it. Of course if you want to make it to a full game then maybe more variation, but this one was quite good! I maybe had some bug with my browser that it was difficult to hit the Start-button (I dont know was it just my browser)
Really nice! I liked the mechanics once I get to into to the game. I think at first I hold the Shift, so I didnt first get the idea of the changing mechanics, but after that I got it! Really nice gameplay! I think with a game controller it would have been even better (now I tested with just keyboard&mouse) Great game in short time!
Thank you for the feedback! Yes, I was trying to force the player to think when to use bullets (or even none). I have watched a lot of speedruns of different games, so I tried to force the player to play also as fast as possible with the countdown. Sorry I should have maybe made an alternative way of control. I will keep in my mind the arrow key + zxc combo. But thank you for testing my game! Just unfortunately I only got the basic things to work, so didn't yet get a chance to really do some proper level design for this concept.
The art is really polished. It feels playing like a finished game. Maybe after 1 or 2 rounds, I start to get the hang of it. Great gameplay and I like the theme of the game. Maybe one improvement came to my mind, before you drop the number (and do the action), could it somehow preview how many stones/food/dinodollars would I lose (it might help at the beginning). And in some cases the text might be a bit small (if not in fullscreen), maybe you could right click on an action to zoom it.
Update (0502) with 6 new levels!
-6 new levels for beginners!
-Some changes to the default control style.
-An indicator to see better, if you have a jump left (or have you already used your jump). For example if you teleport (or you are teleported), now you can see more easily that you got your jump back, and you can jump again (even if you don't touch the ground).
-Changes to the grenade explosion's trigger.
More information in the first post of this thread.
The list of tested game controllers in Linux has been now updated with the following:
Playstation 5 DualSense game controller (over Bluetooth): Works
Playstation 5 DualSense game controller (with USB cable): Works
Playstation 4 game controller (with USB cable): Works
Playstation 3 game controller (over Bluetooth): Doesn't work (button aren't mapped correctly)
Playstation 3 game controller (with USB cable): Doesn't work (button aren't mapped correctly)
Nintendo Switch Pro Controller (with Bluetooth): Doesn't work
I will be updating this thread, if I find any new bugs that are spesifically related to Linux version of T-Time.
TESTED LINUX DISTROS:
Pop OS 20.04 LTS: Works (tested with AMD CPU and AMD GPU with amdgpu open source drivers)
TESTED GAME CONTROLLERS:
In Version 0.5011 and newer (build with Native Input):
Xbox Series S/X game controller (over Bluetooth): Works
Xbox One game controller (over Bluetooth): Works
Xbox One game controller (with USB Wireless Adapter): Works
Playstation 5 DualSense game controller (over Bluetooth): Works
Playstation 5 DualSense game controller (with USB cable): Works
Playstation 4 game controller (with USB cable): Works
Xbox Series S/X game controller (with USB Wireless Adapter): Partially works (triggers don't work, and View or Xbox buttons in the game controller work as a start button in the game (not the Menu button)
Playstation 3 game controller (over Bluetooth): Doesn't work (button aren't mapped correctly)
Playstation 3 game controller (with USB cable): Doesn't work (button aren't mapped correctly)
Nintendo Switch Pro Controller (with Bluetooth): Doesn't work
In Version 0.501 (build with Unity Input):
Xbox Series S/X game controller (with USB Wireless Adapter): Works
Xbox One game controller (over Bluetooth): Works
Xbox Series S/X game controller (over Bluetooth): Doens't work (buttons aren't mapped correctly)
*There's a small bug in version 0.501 with Xbox game controllers in Unity game engine that the Menu button in the game controller doesn't work as a start button in the game. You have to use the View button (the button with two boxes) in the game controller as the start button in the game.


