Pretty neat. The randomized upgrades are a cool idea, though I ended up getting the same roll twice in a row including on my successful run (which I suppose with only 6 possible arrangements that's bound to happen every so often if it isn't specifically prevented, but it put a damper on the variety the mechanic otherwise would've added). Level design is pretty clever to accommodate the randomization and keep things just barely doable within the time limit. Otherwise not a lot to be said about this.
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Maybe it would've been worth looking into a bag randomizer or even just a manual check to prevent the same permutation from showing up twice in a row - would've ensured a bit more variety without needing to implement another ability. Though adding a couple more abilities would've fixed the issue pretty quickly too, yeah.