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(+1)

I enjoyed my stay. I did feel quite a few of my choices were dictated rather by the blood meter than if they could be beneficial to me or if I thought in general that they should be spared. I also assumed that it would be game over when the red bar filled out, but I understand now that it wasn’t the case. And that would have made room for many more choices: as I interpreted it, with the wild swings, if the meter was above 50% I kinda had to behead.

Very cool style and nice chop chop!

Play-through:

(1 edit)

Thanks for checking out the game!

I agree, the Bloodlust meter is not at all clear enough how it works. It only goes up by 33% every time you release someone (my thinking was that the crowd were just getting impatient, they didn’t know who got released); how much the people hates a person only matters if you choose to behead them. Again though, I agree that isn’t communicated clearly at all.

The game does end if you max out the meter, but it has a little bit of give above the visible maximum because I had people complain they felt like they got sniped for just barely hitting the limit, which felt bad.