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It's a good concept; this is basically lemmings on crack with one lemming and one mechanic. This is definitely a good job for a 48 hour jam!

Just a couple of things ended up killing it for me though. First, the camera wibble made aiming my shots and predicting timings maybe a bit more difficult than it needed to be. It went beyond making it harder and began to feel more frustrating than challenging. Second, aiming my shots resulted in a lot of things getting in the way that I hadn't been able to consider. It's a bit of a tough design problem, because just making your shot always land where you click might remove some of the positional play you've got going for you. A good aid for the player might be introducing an aiming line that goes from the wand to the eventual target, intended or no.

A good time regardless though! Well done!