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What a treat! Turning a theater piece into a puzzle platformer is why video games are a form of art.

Visuals are great! I couldn't hear any sound (was it intentional or a bug?). One level was frustrating because I had to repeat multiple times just because I had missed a platform.

The level selection with the clock looks clever, but a bit confusing.

All in all, great work!

(1 edit)

Thank you so much — that means a lot! The whole team is really proud of the visual side, so it's great to hear it landed.

The silence is a bug, unfortunately — we hit a WebGL export issue with audio and couldn't get it fixed before the deadline. That one stings, since a couple of levels were built around sound.

On the platforming: every level restarts from the beginning by design, and each one is only a handful of platforms long, so we felt the retry loop stayed tight rather than punishing. That said, you're not the only one who's flagged this level — we'll take another look at its difficulty and tune it in a future build.

And yes on the clock — the idea was hour hand for chapter, minute hand for level, but it didn't come across as clearly as we'd hoped.

Thanks again for playing and for writing this up!