Thank you so much — that means a lot! The whole team is really proud of the visual side, so it's great to hear it landed.
The silence is a bug, unfortunately — we hit a WebGL export issue with audio and couldn't get it fixed before the deadline. That one stings, since a couple of levels were built around sound.
On the platforming: every level restarts from the beginning by design, and each one is only a handful of platforms long, so we felt the retry loop stayed tight rather than punishing. That said, you're not the only one who's flagged this level — we'll take another look at its difficulty and tune it in a future build.
And yes on the clock — the idea was hour hand for chapter, minute hand for level, but it didn't come across as clearly as we'd hoped.
Thanks again for playing and for writing this up!