Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Understandable! Not sure if Unity has this built in (I know Godot does), but when playing a sound, a random pitch and/or volume variation can be used on the game engine side. This means the sound designer doesn’t have to add each variation themselves (unless you want specific variations).

yeah we used FMOD and I did to pitch/volume random variation (but maybe not enough). I was more talking about creating different variations for the same sound, like you know exporting jump_01, jump_02 ...etc and randomizing them.