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Thanks for playing the game and your feedback!

(composer/sound designer here) I wholly agree with you, except for a couple ones (like the gun), almost none of the sound have variation and it does get boring after a bit! I was kinda rushed with the amount of sound effects to do for the 4 enemies (attack, idle, death ...etc) that I didn't have the time to work on variations.

(+1)

Understandable! Not sure if Unity has this built in (I know Godot does), but when playing a sound, a random pitch and/or volume variation can be used on the game engine side. This means the sound designer doesn’t have to add each variation themselves (unless you want specific variations).

yeah we used FMOD and I did to pitch/volume random variation (but maybe not enough). I was more talking about creating different variations for the same sound, like you know exporting jump_01, jump_02 ...etc and randomizing them.